Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8702348615455542804 49 Hiroshi the Vexing (level 4, 33/33 HPs) Began as a Formicid Hexslinger on Jan 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (580 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 580, Time: 00:01:41 Health: 33/33 AC: 3 Str: 13 XL: 4 Next: 1% Magic: 7/15 EV: 11 Int: 12 God: Gold: 110 SH: 4 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . k - +0 buckler rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ l - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.14/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) i - a +0 pair of gloves (worn) k - a +0 buckler (worn) Jewellery l - a ring of magical power (left hand) Scrolls b - a scroll of poison e - a scroll of noise {unknown} g - a scroll of acquirement {unknown} h - a scroll of identify {unknown} m - a scroll of teleportation {unknown} Potions d - a potion of ambrosia {unknown} f - 2 potions of brilliance {unknown} j - a potion of heal wounds {unknown} Skills: * Level 1.8 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 0.7 Shields * Level 1.7 Spellcasting * Level 4.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 22% 3 Freeze Ice 4% 1d3 36% 1 Shock Conj/Air 4% 1d3 36% 1 Inner Flame Hex/Fire 7% N/A 38% 3 Cause Fear Hex 5% N/A 58% 4 Frozen Ramparts Ice 2% 1d1 75% 3 Hailstorm Conj/Ice 1% 3d5 75% 3 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Airstrike Air 0% 2d(1-17) 98% 4 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found a spear. Found a scroll labelled YSIATE ESUGG. m - a scroll labelled YSIATE ESUGG Found a stone staircase leading down. An endoplasm comes into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the endoplasm but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You sense a monster nearby. You open the door. 2 bats come into view. The bat hits you but does no damage. Found a glowing hand axe. There are monsters nearby! Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The bat hits you but does no damage. The bat misses you. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 4! You feel stronger. You shoot a sling bullet. The sling bullet hits the bat but does no damage. A giggling sprite leaps out and smacks the bat with its own wing. The bat is severely wounded. You block the bat's attack. The bat hits you but does no damage. You block the bat's attack. The bat barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....# #....# #...)# #....# ....# ... #b# #@# #.# #.# #.# .######.########### .................># #################.# #.# .# #.# You could see a bat (very drained). Vanquished Creatures An adder (D:2) 3 dart slugs A ball python (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) 6 hobgoblins 3 jackals (D:2) A quokka (D:2) 2 bats (D:2) 2 frilled lizards (D:1) 4 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 140 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 143 | D:1 | Learned a level 2 spell: Jinxbite 239 | D:1 | Found a faded altar of an unknown god. 311 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 452 | D:2 | Reached skill level 1 in Long Blades 476 | D:2 | Reached skill level 4 in Hexes 579 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/6 580 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.1 Hexes | 4 | 4.0 Fighting | | 1.8 Ranged Weapons | | 2.0 Shields | | 0.7 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 87 | 1 || 88 Cast: Jinxbite | 10 | || 10 Armour: Robe | 24 | 1 || 25 Dodge: Dodged | 20 | 1 || 21 Block: Buckler | 8 | 2 || 10