Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 783822903444566509 51 Hiroshi the Vexing (level 4, 27/33 HPs) Began as a Formicid Hexslinger on Jan 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:03 (831 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 831, Time: 00:02:03 Health: 27/33 AC: 2 Str: 13 XL: 4 Next: 5% Magic: 1/6 EV: 11 Int: 12 God: Gold: 97 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . f - scarf {repulsion} rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: repel missiles @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) g - a +0 dagger of venom Armour c - a +0 robe (worn) f - a scarf of repulsion (worn) Scrolls b - a scroll of poison d - a scroll of butterflies {unknown} h - a scroll of revelation {unknown} l - a scroll of immolation {unknown} m - a scroll of silence {unknown} Potions e - a potion of cancellation {unknown} i - a potion of curing {unknown} j - a potion of attraction {unknown} k - a potion of might {unknown} n - a potion of mutation {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You now have 97 gold pieces (gained 9). Found a scroll labelled KUALADDUDU. m - a scroll labelled KUALADDUDU n - a bubbling emerald potion Found a stone staircase leading up. A ribbon worm comes into view. A ribbon worm is nearby! Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ribbon worm barely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is severely wounded. A giggling sprite leaps out and ties the ribbon worm's tail in a knot. The ribbon worm is almost dead. The ribbon worm bites you. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet hits the ribbon worm. You kill the ribbon worm! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...####..# ..†........ .. ..####.....# .# .## ....# ..# .# .... ####..# ## ... ... .# ########.# #.# .# ##.. ....#####.##†# ##.# #..##.....@<# ##.####..##.##.#### ............##.# ##.####........# #.# #.######## #.. ...# ######## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 4 ball pythons 2 bats 2 endoplasms (D:2) 7 goblins A hobgoblin (D:2) A kobold (D:2) 2 frilled lizards (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 217 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 224 | D:1 | Learned a level 2 spell: Jinxbite 507 | D:1 | You fall into a shaft and drop 1 floor! 565 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 599 | D:2 | Reached skill level 1 in Long Blades 599 | D:2 | Reached skill level 4 in Hexes 831 | D:2 | Reached XP level 4. HP: 27/33 MP: 1/6 831 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 69 | || 69 Cast: Jinxbite | 5 | || 5 Ability: Shaft Self | 1 | || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 21 | || 21 Repelled | 4 | || 4