Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12992693772717045860 48 Hiroshi the Vexing (level 4, 33/33 HPs) Began as a Formicid Hexslinger on Jan 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:07 (578 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 578, Time: 00:03:07 Health: 33/33 AC: 2 Str: 13 XL: 4 Next: 0% Magic: 3/6 EV: 11 Int: 12 God: Gold: 77 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) i - a +0 rapier Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} j - a scroll of torment {unknown} Potions e - a potion of invisibility {unknown} g - a potion of lignification {unknown} h - a potion of haste {unknown} Skills: * Level 2.0 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 45% 4 Stone Arrow Conj/Erth 2% 3d7 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Animate Armour Summ/Erth 2% N/A 95% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The goblin completely misses you. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Your Fighting skill increases to level 2! No target in view! No target in view! No target in view! Unknown command. The sprites lose interest in your situation. You open the door. There is an open door here. There is an open door here. Found a scroll labelled FUERUE COCIXT. Found a robe. You feel your willpower return. j - a scroll labelled FUERUE COCIXT Found 15 gold pieces and 5 stones. You see here a +0 robe. You see here a +0 robe. You now have 77 gold pieces (gained 15). You see here 5 stones. Found a scroll labelled REHEAMOMOU. A goblin comes into view. It is wielding a +0 club. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. No target in view! No target in view! You shoot a sling bullet. The sling bullet hits the goblin. The goblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is heavily wounded. A giggling sprite leaps out and makes the goblin trip over its own feet. You kill the goblin! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.###.## #.# #.# #...# #.# #.# #.# ...## .# #.# #.# #.### #.###.# ....... ##.....# .# ####### #......###...# ######.....# #.######)#..?# .......@.#.### #.######.#.. #.###. { #.# .. #.# #. #.# .. ### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:2) 3 goblins (D:1) 5 hobgoblins 3 jackals (D:2) A quokka (D:2) 3 kobolds 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 84 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 87 | D:1 | Learned a level 2 spell: Jinxbite 201 | D:1 | You fall into a shaft and drop 1 floor! 370 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 400 | D:2 | Reached skill level 1 in Long Blades 400 | D:2 | Reached skill level 4 in Hexes 578 | D:1 | Reached XP level 4. HP: 33/33 MP: 3/6 578 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, hangedman_abyss_or_decor_stabs, chequers_arboretum D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 12 | || 12 Fire: Sling | 55 | || 55 Cast: Jinxbite | 8 | || 8 Ability: Shaft Self | 1 | || 1 Armour: Robe | 42 | || 42 Dodge: Dodged | 35 | || 35