Dungeon Crawl Stone Soup version 0.32.0-11-ga5df4b8d09 (webtiles) character file. Game seed: 4248567019662716273 46 Hourai the Apothecary (level 3, -4/21 HPs) Began as an Octopode Alchemist on Sept 8, 2024. Slain by Terence ... wielding a +0 heavy mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1099 turns). Hourai the Apothecary (Octopode Alchemist) Turns: 1099, Time: 00:01:39 Health: -4/21 AC: 1 Str: 9 XL: 3 Next: 68% Magic: 4/6 EV: 12 Int: 17 God: Gold: 71 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . b - ring of wizardry rCorr . e - ring of wizardry SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x2) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Jewellery b - a ring of wizardry (left tentacle) e - a ring of wizardry (right tentacle) k - a ring of ice Scrolls c - a scroll of teleportation {unknown} d - 4 scrolls of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} i - a scroll of blinking {unknown} Potions a - a potion of magic j - a potion of attraction {unknown} l - a potion of invisibility {unknown} Skills: - Level 2.2 Dodging - Level 3.1 Stealth + Level 2.5 Spellcasting + Level 1.8 Conjurations + Level 3.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 1% 1 b - Mephitic Cloud Conj/Alch/Air 8% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 3% 2 Summon Small Mammal Summ 8% N/A 5% 1 Call Imp Summ 4% N/A 8% 2 Call Canine Familiar Summ 2% N/A 16% 3 Olgreb's Toxic Radiance Alch 15% N/A 11% 4 Sticky Flame Fire/Alch 8% 2d4 21% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a glowing brown potion. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence is nearby! There is an open door here. b - a ring of wizardry (left tentacle) e - a ring of wizardry (right tentacle) This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. l - a glowing brown potion No target in view! Okay, then. No target in view! No target in view! A rat comes into view. Terence bares his teeth. Terence hits you with a +0 heavy mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 heavy mace, wearing a +0 ring mail and carrying a wand of warping (75% to hit) The sting hits Terence but does no damage. Terence is poisoned. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 heavy mace, wearing a +0 ring mail and carrying a wand of warping (lightly wounded, poisoned, 75% to hit) The sting hits Terence. Terence looks even sicker. Terence is moderately wounded. Terence hits you with a +0 heavy mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .. .. .r. ####... #....# ....... #....#####....... ................ ##.....@......#.. #.......@........ +................ .######....####........ ................##.#### ######'##.###### .. ####.....##### ## ####.............. #....##.....###### #....#####..# You could see Terence (very poisoned) and a rat (asleep). Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 7 goblins (D:1) 3 hobgoblins (D:1) 6 kobolds A ball python (D:2) 2 bats (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hourai the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 567 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1076 | D:2 | Noticed Terence 1087 | D:2 | Learned a level 3 spell: Mephitic Cloud 1099 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, minmay_misc_feat_doors D:2: minmay_wonky_spiral, layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 1.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 24 Tentacles || 8 Constrict || 5 Cast: Sting || 42 Armour: Skin || 14 Dodge: Dodged || 16