Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13515196461494601485 14 Stoats the Magician (level 2, -2/21 HPs) Began as a Djinni Alchemist on Jan 6, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (1018 turns). Stoats the Magician (Djinni Alchemist) Turns: 1018, Time: 00:01:38 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 55% Gold: 56 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions b - a potion of curing {unknown} d - a potion of berserk rage {unknown} e - a potion of mutation {unknown} g - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 28% N/A 6% 2 c - Olgreb's Toxic Radia Alch 14% N/A 36% 4 s - Sticky Flame Fire/Alch 14% 2d5 36% 4 x - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (57% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. The endoplasm hits you. You take 3 damage, and have 15/21 hp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The bat hits you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You take 6 damage, and have 9/21 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The sting hits the bat. The bat is poisoned. You kill the bat! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/21 hp. MASSIVE DAMAGE!! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (severely wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #.# #......#.#...)...##.# #.###### #....#...#.#####.##.# #......# #.####.#.#.#...#.##.# ######.# #^#..#.#.#.#.#.#.##.# ..(# #.# #.#....#.#.#.#.#..... ##.# #.### #.##.###.#...#.#.#### #.###...# ####.# #.#####.#.## #.#...#.##### #.# #.......#..## ##...........# #@###.#####.#...# ...#########.# #J....#...#.#.#.# ##...#...#...# #..†..#.#.#.#.#.# #.#.#.#.#.#.###.###.#.#.#.#.#.# #.#.#.#.#.#.....# #.#.#...#...# #.#.#.#.#.#.##..# #.#.#####.#.# #.#.#.#.#.#.###.# #.#.......#.# #.#.#.#.#.#.# #.###.#.#####.#.# #.#.#.#.#.#.# #.##..#.#...#.#.# You could see an endoplasm (poisoned). Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) 4 kobolds 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Djinni Alchemist began the quest for the Orb. 0 | D:1 | Stoats set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1018 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, minivault_27, roderic_lattice_a D:2: layout_rooms, minmay_misc_feat_rugged, uniq_jessica Action || total ---------------------------++------- Cast: Sting || 26 Armour: Robe || 8 Dodge: Dodged || 4