Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14498869465758800770 24 Stoats the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on Jan 12, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:44 (807 turns). Stoats the Apothecary (Merfolk Alchemist) Turns: 807, Time: 00:03:45 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 1/6 EV: 11 Int: 16 God: Gold: 41 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - 3 scrolls of blinking {unknown} Potions b - a potion of magic c - 2 potions of lignification {unknown} Skills: + Level 1.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.5 Spellcasting - Level 0.7 Conjurations * Level 4.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 b - Mercury Vapours Alch/Air 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 28% 4 Tukima's Dance Hex 2% N/A 52% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 86% 4 Dimensional Bullseye Hex/Tloc 1% N/A 89% 4 Chain Lightning Conj/Air 1% 3d2 100% 9 Fire Storm Conj/Fire 1% 8d1 100% 9 Shatter Erth 1% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You take 3 damage, and have 17/26 hp. Casting: Mercury Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, very poisoned, weak, 64% to hit) The sting hits the jackal but does no damage. The jackal looks even sicker. The jackal is heavily wounded. The jackal bites you. x2; The jackal barely misses you. x2 You take 5 damage, and have 12/26 hp. You now have 0/6 mp. You hit the jackal but do no damage. You punch the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You take 3 damage, and have 9/26 hp. You miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. x3; The jackal closely misses you. x2 Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 6/26 hp. A goblin comes into view. It is wielding a +0 club. The jackal bites you but does no damage. The jackal misses you. The jackal closely misses you. The jackal is no longer weakened. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You take 3 damage, and have 3/26 hp. The goblin shouts! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... #####...#....)# .. # #.....#.....# . # #...........# # #...........# # ###.........# # ###.......# # #.......##.. # ######..hh#...... # #.......h@....... # #.....†.......... # #...........).... # #..............g. #................ #................ #[.............#. #..............# You could see 3 jackals and a goblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 4 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 308 | D:1 | Learned a level 2 spell: Mercury Vapours 539 | D:1 | HP: 1/20 [kobold/+0 club (2)] 728 | D:1 | Reached skill level 1 in Fighting 798 | D:1 | Reached XP level 3. HP: 24/26 MP: 3/6 807 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.5 Conjurations | | 0.7 Alchemy | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 28 Punch || 1 Cast: Sting || 42 Mercury Vapours || 1 Armour: Robe || 46 Dodge: Dodged || 53