Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14450416657638660875 65 Walker the Conjurer (level 4, 0/24 HPs) Began as a Gargoyle Conjurer on Sept 27, 2024. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (1285 turns). Walker the Conjurer (Gargoyle Conjurer) Turns: 1285, Time: 00:02:58 Health: 0/24 AC: 6 Str: 10 XL: 4 Next: 14% Magic: 1/8 EV: 11 Int: 21 God: Gold: 74 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . l - +9 hand axe of Urgency {flame, rPois rCorr} rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons l - the +9 hand axe of Urgency (weapon) {flame, rPois rCorr} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Missiles k - a throwing net Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery h - a +4 ring of protection Scrolls g - 3 scrolls of identify {unknown} i - 4 scrolls of teleportation {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} e - a potion of haste {unknown} f - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.1 Dodging - Level 2.1 Stealth * Level 2.9 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Animate Dead Necr 3% N/A 80% 4 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 halberd. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll shouts! You have reached level 4! You feel clever. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip. You die... ... ###.#...#.......#..# ..< #######.#...#####...#..# ...##...........# #........# ....#..[......).# #..÷.....# ....#.........### #........# ....#.........# #........## ....#.........# #.........# ...)†.........#####.......#.# ..............)g@.........#.# ........###.##........###...##### ####....##............+...#>..... #....##...#....÷...########### #######...#................... #..............##.########### #..............##.# #..............##.########### #..............'............. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) 8 ball pythons 4 endoplasms 3 goblins 4 hobgoblins (D:1) A quokka (D:1) 4 bats 4 frilled lizards A kobold (D:1) 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Walker the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 280 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 661 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/6 861 | D:2 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Identified the +9 hand axe of Urgency {flame, rPois rCorr} 1032 | D:2 | Found a snail-covered altar of Cheibriados. 1040 | D:2 | Reached skill level 5 in Conjurations 1266 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/8 1285 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic D:2: layout_basic, basic_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Conjurations | 5 | 5.1 Stealth | | 2.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Hand axe | 5 | || 5 Cast: Magic Dart | 59 | || 59 Searing Ray | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 18 | 1 || 19