Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9835120737551125635 99 Walker the Conjurer (level 4, -1/25 HPs) Began as a Gargoyle Conjurer on Jan 11, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:46 (2791 turns). Walker the Conjurer (Gargoyle Conjurer) Turns: 2791, Time: 00:04:46 Health: -1/25 AC: 5 Str: 10 XL: 4 Next: 72% Magic: 3/8 EV: 11 Int: 21 God: Gold: 82 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused, brilliant, invisible A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of strength l - a +4 ring of protection Wands j - a wand of digging (5) Scrolls c - 3 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} k - a scroll of fog {unknown} Potions b - 2 potions of magic e - a potion of heal wounds {unknown} g - a potion of attraction {unknown} h - a potion of brilliance Skills: + Level 1.6 Fighting + Level 2.1 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 98% 5 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You closely miss something. Something hits you. You miss something. Something hits you. You hit something. Something hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You miss something. Something hits you. You miss something. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Something hits you but does no damage. You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You closely miss something. Something hits you but does no damage. You completely miss something. Something hits you. You're too confused to move! Something hits you. * * * LOW HITPOINT WARNING * * * You feel less confused. You hear some strange, mumbled words. You are confused. You're too confused to move! Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of invisibility. You fade into invisibility! Something hits you. You die... ############.#.# ############.#.# ............>..# ..##########.### #.# #.# # #.####### # #........ .## #.####### ...#########....@# .........)...###{# .# ...########### #.# .... ..## #.####..... ### #)#...).... #.....†)... ###.##..o.. #.# .... #.# ... There were no monsters in sight! Vanquished Creatures Terence (D:3) 2 adders (D:2) A dart slug (D:1) 2 orcs (D:3) 6 ball pythons 6 endoplasms 2 giant cockroaches A hobgoblin (D:2) 2 jackals (D:2) 8 kobolds 3 quokkas 4 bats 3 frilled lizards (D:1) 6 goblins 2 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Walker the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 279 | D:1 | Reached XP level 2. HP: 12/16 MP: 1/5 797 | D:1 | Reached skill level 1 in Fighting 1200 | D:2 | Reached XP level 3. HP: 20/20 MP: 2/6 1260 | D:2 | Learned a level 2 spell: Searing Ray 1731 | D:2 | Reached skill level 5 in Conjurations 1731 | D:2 | Reached XP level 4. HP: 24/25 MP: 4/8 2406 | D:3 | Noticed Terence 2416 | D:3 | Killed Terence 2791 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, minivault_26 D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_tiny_flanked, elyvilon_altar_5, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Dodging | 2 | 2.1 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.0 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 36 | 27 || 63 Cast: Magic Dart | 49 | 27 || 76 Searing Ray | 4 | 4 || 8 Use: Potion | | 2 || 2 Armour: Robe | 38 | 35 || 73 Dodge: Dodged | 41 | 8 || 49