Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13024908544263112852 62 Walker the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Jan 11, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:31 (1513 turns). Walker the Conjurer (Deep Elf Conjurer) Turns: 1513, Time: 00:03:32 Health: 0/20 AC: 4 Str: 4 XL: 3 Next: 85% Magic: 6/10 EV: 11 Int: 24 God: Gold: 44 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +2 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons g - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) i - a +2 hat (worn) Scrolls c - 2 scrolls of fear {unknown} d - 2 scrolls of amnesia {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of ambrosia {unknown} h - a potion of curing {unknown} j - a potion of resistance {unknown} Skills: + Level 1.0 Fighting + Level 2.9 Dodging + Level 2.9 Stealth * Level 3.8 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 10% 1 Call Imp Summ 8% N/A 16% 2 Call Canine Familiar Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the frilled lizard. Sigmund casts a spell at you. You are confused. You bump into the rock wall. You bump into the rock wall. Sigmund says, "Look into my eyes." The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. You're too confused to move! You bump into the rock wall. You feel less confused. The frilled lizard closely misses you. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (66% to hit) The searing ray misses the frilled lizard. The searing ray hits something! (Press . to maintain the ray.) The frilled lizard barely misses you. Something hits you. The searing ray misses the frilled lizard. The frilled lizard barely misses you. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you! You hear some strange, mumbled words. You are confused. You're too confused to move! Unknown command. You bump into the rock wall. Something hits you! You die... ##.###......#.#....#[..........## ............#......#..# ####..... ..#.#.#.#.......<..#..#.#........ ...>......####.###.#..#.#.##..... ..#.....#....#........#.#.##..... .............#.#...##.#.#.##..... ..#.....#....#.#......#.#.##..... ...............#.....##.#.##..... ..#.#.#.#.)..# #@###.##.#.##..... #.......@....# #.# #.##.#.####### ....###......# #{# #)#........# ..........#.####.# #)#........# #...........†@†..# #)#........# #.#######.#.########)#........# #. ...#.# #.....)....)...# ...###.# #.###.#........# #.#. #.# .>.#..#####.# There were no monsters in sight! Vanquished Creatures Robin (D:2) 5 ball pythons (D:1) An endoplasm (D:2) 9 goblins 13 hobgoblins 5 bats 3 frilled lizards 3 kobolds (D:1) 6 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Walker the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 770 | D:1 | Found a faded altar of an unknown god. 1338 | D:2 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 1362 | D:2 | Noticed Robin 1366 | D:2 | Killed Robin 1380 | D:2 | Reached skill level 1 in Fighting 1461 | D:2 | Reached skill level 5 in Conjurations 1486 | D:2 | Noticed Sigmund 1513 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_tetromino_l4 D:2: layout_basic, st_stairs_2, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Conjurations | 5 | 5.0 Dodging | | 2.9 Stealth | | 2.9 Spellcasting | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 63 Searing Ray || 4 Armour: Robe || 15 Dodge: Dodged || 14