Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 14486507394431027083 26 Xipo the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on Apr 20, 2025. Slain by Terence ... wielding a +0 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (866 turns). Xipo the Magician (Djinni Fire Elementalist) Turns: 866, Time: 00:01:37 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 22% Gold: 53 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +4 ring of protection Scrolls b - a scroll of amnesia e - 2 scrolls of noise g - 2 scrolls of identify {unknown} h - a scroll of acquirement {unknown} i - 2 scrolls of brand weapon {unknown} j - a scroll of poison {unknown} k - a scroll of teleportation {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Freeze Ice 56% 1d7 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence shouts! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. Terence hits you with a +0 flail of protection. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence barely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence closely misses you. Terence is no longer more vulnerable to fire. Okay, then. Okay, then. It was a potion of magic. Magic washes over you without effect. As you read the scroll labelled HEANEBB EDGHAE, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. Terence barely misses you. You don't have control over your spell memory. As you read the scroll labelled PUKHLI NYMNE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! You hear an angry hiss. You hear a shout! You hear a loud squeak. x2 Terence hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled UMIERCH IWKOH, it crumbles to dust. Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * Terence convulses! It was a scroll of torment. Terence hits you with a +0 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...........'......# #...........######## #...........# ###########'###### +....>......# #####'########## #............# #............# #.........@..# #...<.....@..# #.......###'## #.......# ..P #.......#..... ###.#####..$..# #.# #.....# #.# ##...## #.# ##.## You could see Terence. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms 3 giant cockroaches A hobgoblin (D:2) 4 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 rats (D:1) 22 creatures vanquished. Vanquished Creatures (others) 115 foxfires 115 creatures vanquished. Grand Total: 137 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xipo the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Xipo set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 524 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 524 | D:1 | Learned a level 1 spell: Freeze 856 | D:2 | Noticed Terence 866 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_flowoftime, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Cast: Foxfire || 71 Scorch || 8 Use: Scroll || 3 Potion || 1 Armour: Robe || 6 Dodge: Dodged || 8