Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16791166424392402693 53 Yuutarou the Vexing (level 4, 11/29 (33) HPs) Began as a Formicid Hexslinger on Jan 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (775 turns). Yuutarou the Vexing (Formicid Hexslinger) Turns: 775, Time: 00:01:40 HP: 11/29 (33) AC: 5 Str: 13 XL: 4 Next: 10% MP: 2/6 EV: 11 Int: 12 God: Gold: 63 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . d - +2 dagger (speed) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + i - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling d - a +2 dagger of speed (weapon) Armour c - a +0 robe (worn) i - a +2 pair of boots (worn) Scrolls b - a scroll of poison e - a scroll of noise {unknown} f - a scroll of identify {unknown} Potions g - a potion of cancellation {unknown} h - a potion of degeneration {unknown} Skills: * Level 1.8 Fighting * Level 0.9 Long Blades - Level 2.0 Ranged Weapons * Level 2.1 Dodging * Level 1.6 Spellcasting * Level 4.6 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 13% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Stone Arrow Conj/Erth 0% 3d7 65% 3 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Animate Armour Summ/Erth 0% N/A 96% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The ribbon worm is heavily wounded. A giggling sprite leaps out and makes the ribbon worm trip over its own tail. The ribbon worm is almost dead. You hit the ribbon worm. You kill the ribbon worm! You see here a ribbon worm corpse. 2 gnolls come into view. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 club. You see here 6 stones. A gnoll comes into view. It is wielding a +0 club. You extend your mandibles. You dig through the rock wall. You feel drained. The jinxing sprites lose interest in you. The gnoll shouts! You dig through the rock wall. You feel drained. Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll barely misses you. You retract your mandibles. You hit the gnoll. The gnoll is moderately wounded. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is heavily wounded. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You hit the gnoll. You kill the gnoll! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.#..#### #.## #.#.<.## ##.# #.###...# ,.g. ..# ##..# ,.....# ##.#.# #g### #..#.### #.# #...... ###g### ###.### #@#{{†###### #.# ##)##{##...# #.# ####.##...###.# #..........# ..............### ..<...........# #.###.###...### # #. #...# #. ##.## There were no monsters in sight! Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 bats (D:1) 6 endoplasms 4 giant cockroaches (D:1) 2 hobgoblins (D:1) 7 kobolds A quokka (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuutarou the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 70 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 71 | D:1 | Reached skill level 4 in Hexes 74 | D:1 | Learned a level 2 spell: Jinxbite 273 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 679 | D:1 | You fall into a shaft and drop 1 floor! 775 | D:2 | Reached XP level 4. HP: 11/29 MP: 2/6 775 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, roderic_serpentine_path Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 4 | 4.6 Dodging | 2 | 2.1 Fighting | | 1.8 Long Blades | | 0.9 Ranged Weapons | | 2.0 Spellcasting | | 1.6 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 25 | || 25 Fire: Sling | 85 | || 85 Cast: Jinxbite | 5 | || 5 Ability: Dig | 3 | || 3 Shaft Self | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 37 | || 37 Dodge: Dodged | 29 | || 29