Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2956611640787450806 49 alen the Magician (level 3, -6/21 HPs) Began as an Octopode Hedge Wizard on Apr 11, 2025. Mangled by a sleepcap (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1744 turns). alen the Magician (Octopode Hedge Wizard) Turns: 1744, Time: 00:01:32 Health: -6/21 AC: 1 Str: 9 XL: 3 Next: 75% Magic: 1/7 EV: 12 Int: 18 God: Gold: 100 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - a stone Armour b - a +0 hat (worn) Jewellery g - a ring of fire Scrolls f - a scroll of fear {unknown} Potions c - a potion of magic e - 2 potions of degeneration {unknown} h - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.2 Spellcasting + Level 2.4 Conjurations + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc 16% N/A 12% 2 c - Call Imp Summ 16% N/A 13% 2 d - Grave Claw Necr 16% 2d8 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 28% 2x1d5 10% 1 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You squeeze the jackal. You kill the jackal! The goblin hits you but does no damage. You see here a jackal corpse. You barely miss the goblin. Your grab misses the goblin. The goblin hits you with a +0 dagger. You hit the goblin. Your grab misses the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You barely miss the goblin. Your grab misses the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You see here a +0 dagger. A sleepcap comes into view. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You see here a jackal corpse. You hit the sleepcap but do no damage. You grab the sleepcap. You constrict the sleepcap. The sleepcap closely misses you. You hit the sleepcap but do no damage. You squeeze the sleepcap, but do no damage. The sleepcap is lightly damaged. You constrict the sleepcap. The sleepcap closely misses you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. You constrict the sleepcap. The sleepcap releases spores at you! You die... ##.# ##<># ######..#. ...## #####........[ #### ####.....#####... ######....####.......# รท......#### #.......# .....#########.....#.# ...............#####.##### ...............f@).......# .....###############...### .)...# ##...# .....# .... ###### h.. .. . You could see a sleepcap. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 3 endoplasms A giant cockroach (D:2) 8 goblins 3 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) 6 bats 2 frilled lizards 3 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alen the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 228 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/6 1231 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 1234 | D:1 | Learned a level 2 spell: Blink 1237 | D:1 | Learned a level 2 spell: Call Imp 1240 | D:1 | Learned a level 2 spell: Grave Claw 1595 | D:2 | Found a runed translucent door. 1596 | D:2 | Noticed Crazy Yiuf 1741 | D:2 | HP: 1/21 [sleepcap (12)] 1744 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, minmay_misc_feat_alley, chequers_arboretum D:2: serial_bayou_shore_a, layout_rooms, dreamdust_mushroom_princess, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 3.2 Conjurations | | 2.4 Summonings | | 1.6 Necromancy | | 1.6 Translocations | | 1.6 Action || total ---------------------------++------- Melee: Dagger || 18 Tentacles || 3 Constrict || 1 Cast: Magic Dart || 78 Armour: Skin || 11 Dodge: Dodged || 16