ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1981 failed. Version: Dungeon Crawl Stone Soup 0.32.1-6-ge8736a44df Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 1307402998575860949, deterministic pregen: 1 Command line: ./crawl -name choi -rc ./rcs/choi.rc -macro ./rcs/choi.macro -morgue ./rcs/choi -sprint -webtiles-socket ./rcs/choi:2025-03-18.17:10:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. ./crawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x55ca7854cecb]: write_stack_trace(_IO_FILE*) ./crawl(_Z13do_crash_dumpv+0x49b) [0x55ca7855824b]: do_crash_dump() ./crawl(_Z20crash_signal_handleri+0xae) [0x55ca7854d23e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef10) [0x7f46b2aa6f10]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f46b2e6b817]: ./crawl(+0x40a89b) [0x55ca7855789b]: ./crawl(+0x40ab0e) [0x55ca78557b0e]: ./crawl(_Z11monster_dieR7monster11killer_typeibbb+0x67f9) [0x55ca788c3a49]: monster_die(monster&, killer_type, int, bool, bool, bool) ./crawl(+0x23b874) [0x55ca78388874]: ./crawl(_Z19handle_monster_moveP7monster+0x2347) [0x55ca788841c7]: handle_monster_move(monster*) ./crawl(_Z15handle_monstersb+0xa15) [0x55ca78884f65]: handle_monsters(bool) ./crawl(_Z12world_reactsv+0x139) [0x55ca78c14ef9]: world_reacts() ./crawl(+0xac9fa6) [0x55ca78c16fa6]: ./crawl(+0xaca51d) [0x55ca78c1751d]: ./crawl(main+0x417) [0x55ca78494c67]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f46b2a89c87]: ./crawl(_start+0x2a) [0x55ca784954ba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -DWIZARD -DASSERTS -DCLUA_BINDINGS -DSAVE_DIR_PATH="/home/dplusplus/work/git/dcss-0.32-tournament/crawl-ref/source/saves" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #10, type 0 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Bad channel name 'pray' for runrest: 'pray:' Welcome, choi the Deep Elf Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Okay, then. h - a wand of light (5); i - a wand of warping (5) g - 4 scrolls of blinking (gained 3); j - 3 scrolls of fog e - 4 potions of haste (gained 3); d - 4 potions of heal wounds (gained 3) k - a potion of resistance You now have 200 gold pieces. Unknown command. Okay, then. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found an opulent altar of Gozag and a radiant altar of Vehumet. Found a roughly hewn altar of Beogh and a shimmering altar of Xom. Found a blossoming altar of Fedhas and an ancient bone altar of Kikubaaqudgha. Get ready! Found Vane's Weapon Rack and Cunisaqo's Premium Goods. Found a shimmering blue altar of Sif Muna. Found Suuw's Basic Armour and Viffusal's Miscellaneous Merchandise. ROUND 1! FIGHT! You sense a tension in the east. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Unknown command. Press < or > to pray at altars. There is an entrance to Vane's Weapon Rack here. There is an entrance to Suuw's Basic Armour here. There is an entrance to Viffusal's Miscellaneous Merchandise here. You can access your shopping list by pressing '$'. There is an entrance to Cunisaqo's Premium Goods here. Found an iron altar of Okawaru. Found a stormy altar of Qazlal. Found a shadowy altar of Dithmenos. Found Vugakhle's Identification Station. Found Kutoud's Advanced Armour and Miogumod's Jewellery. Found Zishoyle's Timeless Talismans. Found three altars. There is a stormy altar of Qazlal here. There is a shadowy altar of Dithmenos here. There is an entrance to Vugakhle's Identification Station here. There is an entrance to Kutoud's Advanced Armour here. There is an entrance to Miogumod's Jewellery here. l - the amulet "Enuekh" {rN+ Regen+} Thank you for shopping at Miogumod's Jewellery! There are no items here. You finish putting on the amulet "Enuekh" {rN+ Regen+}. l - the amulet "Enuekh" (around neck) {rN+ Regen+} The amulet "Enuekh" throbs as it attunes itself to your uninjured body. m - the amulet of Beyherut {Regen+ Dex+3} Thank you for shopping at Miogumod's Jewellery! There are no items here. Okay, then. There is an entrance to Zishoyle's Timeless Talismans here. There is an entrance to Miogumod's Jewellery here. n - the ring "Rece" {Fly Str+6 Int+5} Thank you for shopping at Miogumod's Jewellery! There are no items here. You feel stronger. You feel clever. You fly up into the air. n - the ring "Rece" (left hand) {Fly Str+6 Int+5} o - the ring of Nuahag {MP+9 Str+3 Int-4 Dex+7} Thank you for shopping at Miogumod's Jewellery! There are no items here. You feel your magic capacity increase. You feel stronger. You feel stupid. You feel agile. o - the ring of Nuahag (right hand) {MP+9 Str+3 Int-4 Dex+7} Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Found a corrupted altar of Lugonu. Found two altars. Found Gimul's Magic Scroll Shop. A kobold comes into view. It is wielding a +0 short sword. Found Gusmot's Magic Scroll Shop and Jiamock's Must-Have Magic. The kobold shouts! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. The foxfire hits the kobold. The kobold is moderately wounded. The foxfire hits the kobold. You kill the kobold! Vehumet accepts your kill. Unknown command. Unknown command. Found Datzoadgh's Staff Store. Found a hide-covered altar of Uskayaw and a snail-covered altar of Cheibriados. A quokka comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. The foxfire hits the quokka. The quokka is lightly wounded. The foxfire hits the quokka. You kill the quokka! Vehumet accepts your kill. Your Fire Magic skill increases to level 4! Unknown command. Unknown command. You see here a +0 short sword. p - a +0 short sword p - a +0 short sword (weapon) Found a basalt altar of Yredelemnul. A dart slug comes into view. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Unknown command. The foxfire hits the dart slug. The dart slug is moderately wounded. The foxfire hits the dart slug. The dart slug is almost dead. Unknown command. The dart slug launches a dart at you. The slug dart hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Unknown command. Unknown command. Unknown command. The foxfire hits the dart slug. You kill the dart slug! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Sandblast. Unknown command. Your foxfire dissipates! Okay, then. A hobgoblin comes into view. Found a sacrificial altar of Ru. The hobgoblin moves out of view. You see here a quokka corpse. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Unknown command. Your foxfire dissipates! x2 Found Juji's Distillery. Unknown command. Found three shops. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin shouts! Unknown command. The foxfire hits the hobgoblin but does no damage. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. Unknown command. The foxfire hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. Unknown command. Unknown command. Your foxfire dissipates! You see here a hobgoblin corpse. Terence the Veteran comes into view. He is wielding a +0 flail. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence shouts! Terence screams, "Stand, coward! You want a fight, show some honour!" Okay, then. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is lightly wounded. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is lightly wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence misses you. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is heavily wounded. Terence barely misses you. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is severely wounded. The foxfire hits Terence. Terence is severely wounded. Terence closely misses you. Your magical contamination has completely faded away. Unknown command. Unknown command. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The foxfire hits Terence. Terence is almost dead. The foxfire hits Terence. You kill Terence! Vehumet accepts your kill. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 2! Your Fire Magic skill gained 2 levels and is now at level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 19, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Things that are here: a +0 flail; a +0 ring mail Your magical contamination has completely faded away. Okay, then. You finish memorising. Spell assigned to 'b'. This spell is extremely dangerous to cast! You finish memorising. Spell assigned to 'c'. Okay, then. You see here a quokka corpse. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Sigmund shouts! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Sigmund flickers, as though insubstantial. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Sigmund! Sigmund is moderately wounded. The foxfire hits Sigmund. Sigmund is moderately wounded. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! 50... The foxfire hits Sigmund but does no damage. Sigmund is moderately wounded. The foxfire hits Sigmund! Sigmund is severely wounded. The foxfire hits Sigmund. Sigmund is severely wounded. The foxfire hits Sigmund! You kill Sigmund! Vehumet accepts your kill. Victory! Score multiplier: 2x You now have 14 arena points (gained 14). Your Spellcasting skill gained 2 levels and is now at level 6! Your Conjurations skill gained 2 levels and is now at level 4! Your Fire Magic skill gained 4 levels and is now at level 10! You have reached level 4! You feel clever. You have reached level 5! This spell is quite dangerous to cast! You finish memorising. Spell assigned to 'd'. Unknown command. You now have 40 gold pieces (gained 20). Things that are here: a +0 scythe; a +0 robe There is an entrance to Juji's Distillery here. There is an entrance to Zimpaojas's Distillery here. There is a sacrificial altar of Ru here. There is a basalt altar of Yredelemnul here. Okay, then. You see here a dart slug corpse. There is a snail-covered altar of Cheibriados here. There is an entrance to Datzoadgh's Staff Store here. There is an entrance to Jiamock's Must-Have Magic here. There is an entrance to Gusmot's Magic Scroll Shop here. There is an entrance to Gimul's Magic Scroll Shop here. There is a glowing golden altar of the Shining One here. There is an ornate altar of the Wu Jian Council here. There is a corrupted altar of Lugonu here. Okay, then. There is a glowing silver altar of Zin here. There is a bloodstained altar of Trog here. There is a burning altar of Makhleb here. There is an entrance to Zishoyle's Timeless Talismans here. There is an entrance to Miogumod's Jewellery here. There is an entrance to Kutoud's Advanced Armour here. There is an entrance to Miogumod's Jewellery here. Get ready! Unknown command. ROUND 2! FIGHT! You sense a tension in the south. An ufetubus comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ufetubus shouts! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ufetubus. The ufetubus is lightly wounded. The foxfire hits the ufetubus. The ufetubus is burned terribly! The ufetubus is severely wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Vehumet accepts your kill. Vehumet offers you knowledge of Momentum Strike. You feel your power returning. Your Fire Magic skill increases to level 11! Unknown command. Your foxfire dissipates! Your foxfire dissipates! Okay, then. You see here a quokka corpse. Things that are here: a +0 ring mail; a +0 flail An adder comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is heavily wounded. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is almost dead. The foxfire hits the adder. You kill the adder! Vehumet accepts your kill. Unknown command. Your foxfire dissipates! Your foxfire dissipates! Your foxfire dissipates! You see here a quokka skeleton. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. An orc comes into view. It is wielding a +0 whip. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc shouts! Jessica shouts! You hear a shout! A ball python comes into view. A goblin comes into view. It is wielding a +0 club. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Jessica. You kill Jessica! Vehumet accepts your kill. Vehumet offers you knowledge of Searing Ray. 50... The foxfire hits the ball python! You kill the ball python! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. The foxfire hits the orc. The orc is severely wounded. Unknown command. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The foxfire hits the goblin. You kill the goblin! Vehumet accepts your kill. You feel your power returning. Victory! Score multiplier: 3x You now have 56 arena points (gained 42). >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1-6-ge8736a44df Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [choi] Species: Deep Elf Job: Fire Elementalist HP: 28/28; mods: 0/0 MP: 25/25; mod: 0 Stats: 14 (14) 23 (23) 22 (22) Position: (36, 37), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 173 | 67/106 Stealth | X | 0 | 0 | 2 | 140 | 51/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 18 | 6 | 793 | 169/208 Conjurations | X | 2 | 18 | 4 | 556 | 136/210 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 2 | 64 | 11 | 3135 | 297/567 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #80: 1120 Attributes: #12: 220 #13: 180 #22: 1 #49: 200 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #15: +0 short sword eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #13: ring "Rece" {Fly Str+6 Int+5} eq slot #8, inv slot #14: ring of Nuahag {MP+9 Str+3 Int-4 Dex+7} eq slot #9, inv slot #11: amulet "Enuekh" {rN+ Regen+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #⌠...........⌠# ######.ß......÷..ß.###### ##∩___......###......__.∩## ###∩........ß.# #.ß....)...∩# ##.............###............ #⌠........[.###...###......... #⌠..........# #.<.# #......... #⌠..........###...###÷........ ##.........)§@§###............ ###∩.......§ß§# #.ß........∩# ##∩___.....§###......___∩## ######.ß..)......ß.###### #§...§.......⌠# ###..†......### #........_# #........_# #_......._# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 56 arena_sprint_boss_set: 1: 1: place:Swamp 2: the lernaean hydra / arcanist name:witch n_rpl n_des n_noc col:green hp:130 spells:mephitic_cloud.15.wizard;summon_hydra.15.wizard;invisibility.15.wizard;blink_away.15.wizard.emergency 3: decaying rune of zot 2: 1: place:Shoals 2: polyphemus hp:350 / ilsuiw hp:250 / merfolk avatar name:dimme tile:mons_dimme n_rpl n_des n_spe col:lightmagenta hp:300 spells:avatar_song.160.natural;malign_gateway.40.natural 3: barnacled rune of zot 3: 1: place:Elf w:300 / deep elf sorcerer / deep elf blademaster / deep elf master archer / deep elf annihilator / deep elf high priest 2: fannar hp:400 hd:14 / deep elf elementalist hp:400 ; robe ego:fire_resistance | robe ego:cold_resistance | robe ego:resistance . dagger ego:freezing | dagger ego:flaming | dagger ego:electrocution 3: elven rune of zot 4: 1: vault guard / place:Vaults 2: mennas hp:250 / mara hp:300 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 3: silver rune of zot 5: 1: place:Slime 2: dissolution hp:430 / acid blob name:sulphuric n_adj col:white hp:450 / great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 3: slimy rune of zot 6: 1: shadow demon / cacodemon / protean progenitor / tentacled monstrosity / glass eye / golden eye / eye of devastation / shining eye 2: mnoleg 3: glowing rune of zot 7: 1: smoke demon / blizzard demon / green death / rakshasa / nagaraja / merfolk aquamancer / jorogumo / fenstrider witch / titan / lich / draconian annihilator / deep elf annihilator 2: lom lobon 3: magical rune of zot 8: 1: place:Dis:$ 2: dispater 3: iron rune of zot 9: 1: guardian mummy w:15 / mummy priest w:3 / royal mummy w:2 2: khufu hp:500 3: golden rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;blink_away.16.wizard.emergency 3: demonic rune of zot 11: 1: soul eater / reaper / executioner / curse skull 2: gloorx vloq 3: dark rune of zot 12: 1: efreet / sun moth / undying armoury / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 13: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 14: 1: place:Coc:$ 2: antaeus 3: icy rune of zot >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: north: 1 spawn_point: 1 west: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: south: 1 spawn_point: 1 west: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies 2: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 delay: 1 delay_max: 1 activating: false dgn_trigs_by_type: 1: 1: 2 256: 1: 1 activated: true data: boss_spawned: false finished: false spawn_dir: south num_killed: 6 monster_set: 1: place:D:3 / place:D:5 / w:4 sigmund / w:2 jessica / w:2 terence spawn_rate: 1 lightning_round: false round_id: 3 style_mult: 3 spawn_timer: 1238 between_rounds: true round_enemies: 6 num_spawned: 6 time_left: 619 }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 north: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 south: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>