Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5559180323100744759 6 choi the Digger (level 1, -13/10 HPs) Began as a Deep Elf Earth Elementalist on Nov 17, 2024. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (52 turns). choi the Digger (Deep Elf Earth Elementalist) Turns: 52, Time: 00:00:19 Health: -13/10 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 5/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: hasted, very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting * Level 1.7 Conjurations * Level 4.5 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 40% 2d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 20% N/A 7% 3 Stone Arrow Conj/Erth 30% 3d8 12% 3 Brom's Barrelling Bould Conj/Erth 15% 2d5 36% 4 Petrify Alch/Erth 11% N/A 50% 4 Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓@▓ ▓O▓ ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓h▓ ▓5▓ ▓w▓ You could see an ogre, a hound (asleep) and a white imp. Message History Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You start resting. HP restored. You start resting. Magic restored. There is an open door to the Dungeon here. Items here: ) †††. You open the door. An ogre, a hound, a white imp, a dart slug and an adder come into view. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel yourself speed up. The ogre attacks as it pursues you! The ogre barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (92% to hit) The blast of sand hits the ogre! The ogre is moderately wounded. Unknown command. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Earth Magic | 4 | 4.5 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.4 Conjurations | | 1.7 Action || total ---------------------------++------- Cast: Sandblast || 8 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 4 Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | choi the Deep Elf Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 4 in Earth Magic 47 | D | Noticed an ogre 47 | D | Noticed a hound 52 | D | Mangled by an ogre Vanquished Creatures An endoplasm (D) A giant cockroach (D) A goblin (D) 2 ball pythons (D) 5 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 54 | 54 | 0 | 29 | 0 | 1 | 54.0 | Dungeon | 54 | 54 | 0 | 29 | 0 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 54 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 9 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 9 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------