Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1012071420497505772 4 choi the Cudgeller (level 1, 0/22 HPs) Began as an Oni Gladiator on Feb 9, 2025. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:11 (46 turns). choi the Cudgeller (Oni Gladiator) Turns: 46, Time: 00:00:11 Health: 0/22 AC: 3 Str: 17 XL: 1 Next: 60% Magic: 1/1 EV: 9 Int: 9 God: Gold: 10 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: lethally poisoned (0 -> -8) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Skills: - Level 2.6 Fighting + Level 3.3 Maces & Flails - Level 2.0 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles d - 3 throwing nets (quivered) e - a large rock Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions f - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .g.#....# #.#..#. ..... ## #..# ..# #..# #.# #..# #.# #..# #.# #..# #.# ##@# #.#####.#####.# #.............# .#####.#######. #......... #.######## #.# #.###### #......## There were no monsters in sight! Message History The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. You closely miss the hobgoblin. You headbutt the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! You miss the goblin. The goblin hits you but does no damage. You are poisoned. The goblin hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You hit the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. Things that are here: a +1 dagger of venom; a hobgoblin corpse There is a lethal amount of poison in your body! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... Action || total ---------------------------++------- Melee: Flail || 10 Headbutt || 1 Armour: Robe || 7 Dodge: Dodged || 3 Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choi the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 45 | D:1 | HP: 2/22 [poisoned by a goblin] 46 | D:1 | Succumbed to a goblin's poison Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 0 | 21 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 0 | 21 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 49 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------