Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17030341214558416483 51 choi the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Feb 22, 2025. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:34 (1688 turns). choi the Conjurer (Draconian Conjurer) Turns: 1688, Time: 00:02:34 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 57% Magic: 1/6 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . m - +0 trident rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-3 -> -10), attractive A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Inventory: Hand Weapons c - a +0 dagger m - a +0 trident (weapon) Missiles j - 3 boomerangs Scrolls d - a scroll of amnesia {unknown} g - a scroll of fog {unknown} k - a scroll of identify {unknown} l - a scroll of poison {unknown} Potions a - a potion of magic b - a potion of attraction e - 2 potions of enlightenment {unknown} f - 2 potions of curing {unknown} h - a potion of might {unknown} i - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: #.##### #.# #########.# #....o.h..# #.############### #.†††...#.......# #######.#.#####.# ###...<#....#.# #.# ........@o....>###.### ##########.#.#.......# #.......#.#.###.#.# #.#######.#.# #.#.# #.#.......#.# #...# #.#.....†...# ##### #######.#...#...#.# #.......#####.#.#.# #........†....#.#.# You could see an orc wizard. Message History The searing ray hits the orc wizard. The orc wizard is heavily wounded. * * * LOW MAGIC WARNING * * * You feel very sick. The orc wizard completely misses you. Unknown command. Unknown command. Unknown command. The searing ray hits the orc wizard. The orc wizard is almost dead. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. You feel sick. The orc wizard hits you with a +0 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel very sick. The orc wizard casts a spell at you. You resist with significant effort. Unknown command. Unknown command. Okay, then. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 16 Trident || 4 Tailslap || 2 Cast: Magic Dart || 46 Searing Ray || 6 Use: Potion || 1 Armour: Skin || 23 Dodge: Dodged || 23 Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_cross, supply_closet_lemuel, grunt_decor_one_mirror, chequers_big_river, minmay_misc_feat_secret_circle, nrook_mini_vaults, chequers_serial_rivers_micro_c, kennysheep_minor_cross, hangedman_decor_peaks_small D:2: layout_basic, basic_altar Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choi the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 266 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 382 | D:1 | Learned a level 2 spell: Searing Ray 1336 | D:2 | Reached skill level 5 in Conjurations 1368 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1688 | D:2 | Killed from afar by an orc wizard Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:2) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 5 hobgoblins 3 jackals (D:2) A quokka (D:1) 6 ball pythons 2 frilled lizards (D:1) 3 goblins A kobold (D:1) 33 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1699 | 1645 | 54 | 202 | 1192 | 2 | 849.5 | Dungeon | 1699 | 1645 | 54 | 202 | 1192 | 2 | 849.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1359 daAuts D:2: 339 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 73 | 0 | 0.0 | 33 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 42 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------