Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16783550035977216215 1159 dammitall the Destroyer (level 8, -5/41 HPs) Began as a Deep Elf Conjurer on Dec 8, 2024. Slain by an orc warrior ... wielding a +0 dire flail (20 damage) ... on level 6 of the Dungeon. The game lasted 00:18:23 (4895 turns). dammitall the Destroyer (Deep Elf Conjurer) Turns: 4895, Time: 00:18:23 Health: -5/41 AC: 4 Str: 4 XL: 8 Next: 16% Magic: 18/22 EV: 12 Int: 32 God: Gold: 330 SH: 0 Dex: 15 Spells: 20/23 levels left rFire + + . (no weapon) rCold + . . (no shield) rNeg . . . j - +2 robe of the Gate {rF++ Stlth+} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth +++++ i - +6 ring of intelligence HPRegen 0.26/turn g - ring of poison resistance MPRegen 0.76/turn %: no passive effects @: no status effects A: magic regeneration, thin skeletal structure 1, cold resistance 1, wild magic 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 330 gold pieces. Inventory: Armour a - a +0 robe j - the +2 robe of the Gate (worn) {rF++ Stlth+} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. Jewellery d - a ring of protection from cold g - a ring of poison resistance (right hand) h - an amulet of magic regeneration (around neck) i - a +6 ring of intelligence (left hand) s - a ring of fire t - a ring of willpower Scrolls e - a scroll of blinking m - 3 scrolls of teleportation q - 2 scrolls of identify Potions b - 2 potions of magic c - a potion of mutation f - a potion of attraction p - a potion of lignification Skills: + Level 0.2 Fighting + Level 3.2 Dodging + Level 4.5 Stealth + Level 8.1 Spellcasting + Level 8.8 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 52% 3d10 3% 3 Freeze Ice 68% 1d8 6% 1 Lesser Beckoning Tloc 34% N/A 9% 2 Fulminant Prism Conj/Alch 26% 3d14 10% 4 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 (+2d610% 4 Frozen Ramparts Ice 34% 1d6 16% 3 Maxwell's Portable Pile Tloc 17% (3-9)d3 16% 3 Teleport Other Tloc 17% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your flesh is cold resistant. (rC+) Your spells are a little harder to cast, but a little more powerful. Message History An orc comes into view. It is wielding a +0 short sword. The orc warrior barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 dire flail, wearing a +0 plate armour and quivering boomerangs (lightly wounded, 83% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The orc shouts! You hear a shout! The orc warrior hits you with a +0 dire flail. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The searing ray hits the orc! You kill the orc! The orc warrior barely misses you. The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 dire flail. The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 dire flail! You feel better. The orc warrior closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 dire flail, wearing a +0 plate armour and quivering boomerangs (severely wounded, 83% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) The orc warrior hits you with a +0 dire flail! The searing ray hits the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 dire flail. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 dire flail!! You die... ## #. ######. ....... ....... ########## ....... #<.@o..)>## ....... ########..## ....... #)..# ....... #.#.# .[..... #.#.########. #.#.......... #........###. #....o...# #. #........# #. You could see an orc warrior. Vanquished Creatures A black bear (D:6) A bullfrog (D:6) 5 scorpions 3 killer bees (D:4) A bombardier beetle (D:5) A jelly (D:6) 3 hounds 2 orc priests (D:5) 4 iguanas 2 orc wizards 3 gnolls (D:3) 9 adders A shadow imp (D:6) 3 ribbon worms A dart slug (D:5) 13 orcs 8 endoplasms 2 giant cockroaches 3 goblins 10 hobgoblins 6 jackals 2 quokkas 11 ball pythons 5 bats 2 frilled lizards 2 kobolds 3 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dammitall the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 421 | D:1 | Reached skill level 5 in Conjurations 783 | D:2 | Learned a level 2 spell: Searing Ray 875 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1053 | D:2 | Found a faded altar of an unknown god. 1358 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1364 | D:2 | Identified the +2 robe of the Gate {rF++ Stlth+} 1939 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/13 2559 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 2559 | D:3 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 2559 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 2559 | D:3 | Gained mutation: You passively map a small area around you. | [potion of mutation] 2747 | D:4 | Lost mutation: You passively map a small area around you. | [potion of mutation] 2747 | D:4 | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 2747 | D:4 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 2747 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2747 | D:4 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 2784 | D:4 | Reached skill level 5 in Spellcasting 2784 | D:4 | Reached XP level 6. HP: 23/32 MP: 11/15 3447 | D:5 | Entered Level 5 of the Dungeon 3593 | D:5 | Reached XP level 7. HP: 36/36 MP: 14/18 4638 | D:6 | Reached XP level 8. HP: 40/41 MP: 17/21 4895 | D:6 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, minmay_pentomino_q2 D:2: layout_loops_ring, chequers_ecumenical_altar_twisty, minmay_shallow_snake_nest D:3: layout_loops_corners D:4: layout_basic D:5: layout_layer_cave D:6: layout_basic, st_stairs_1, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.8 Stealth | 3 4 | 4.5 Spellcasting | 4 5 6 7 8 | 8.1 Dodging | 3 | 3.2 Fighting | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 64 | 102 | 54 || 220 Searing Ray | 3 | 12 | 17 || 32 Use: Potion | | 7 | 2 || 9 Scroll | | 2 | 5 || 7 Armour: Robe | 4 | 10 | 22 || 36 Dodge: Dodged | 4 | 10 | 18 || 32