Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3107010695153188048 67 ifrit the Ducker (level 4, 0/37 HPs) Began as a Merfolk Monk on Mar 6, 2025. Incinerated by a bombardier beetle (2 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:03:22 (1476 turns). ifrit the Ducker (Merfolk Monk) Turns: 1476, Time: 00:03:23 Health: 0/37 AC: 2 Str: 13 XL: 4 Next: 18% Magic: 4/4 EV: 13 Int: 9 God: Gold: 62 SH: 0 Dex: 18 Spells: 3/3 levels left rFire + . . - Unarmed rCold x . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + l - ring of Paranoia {Fire rN+ Dex+2} HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: on fire, glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Missiles d - 37 stones (quivered) i - 4 javelins k - 6 atropa-tipped darts Armour a - a +0 robe (worn) c - an orb of light Jewellery l - the ring of Paranoia (left hand) {Fire rN+ Dex+2} (You found it on level 2 of the Dungeon) [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Scrolls e - 2 scrolls of fear {unknown} f - a scroll of amnesia {unknown} g - a scroll of torment {unknown} h - 2 scrolls of identify {unknown} j - a scroll of noise {unknown} n - a scroll of blinking {unknown} p - a scroll of teleportation {unknown} Potions b - a potion of ambrosia m - 2 potions of invisibility {unknown} o - a potion of brilliance {unknown} Skills: + Level 3.8 Fighting + Level 1.4 Throwing + Level 4.6 Dodging + Level 1.2 Stealth + Level 3.9 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 38% 1 Jinxbite Hex 0% N/A 52% 2 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You kill the adder! You feel sick. You hit the ball python. You kill the ball python! You feel sick. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You feel sick. The bombardier beetle misses you. You hit the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You feel sick. You hit the bombardier beetle but do no damage. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle bites you. You hit the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You feel sick. You closely miss the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * You completely miss the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You hit the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! You die... .......... #....... ......... #....... ....B.! ##....... ....# #........ #..# ###...†.... #.####........<. ##......##....... ####B...#######.#### #..@.##..# #.# #..######..# #.# #...# #..# #.# #..## #.# #.# ... ... #.# ## #. #.# ..# You could see a bombardier beetle. Vanquished Creatures 2 adders A ribbon worm (D:2) 2 dart slugs 3 bats 4 endoplasms 5 giant cockroaches 5 goblins 2 hobgoblins 3 jackals (D:2) 2 kobolds (D:1) 2 quokkas A ball python (D:3) 2 frilled lizards 7 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ifrit the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 128 | D:1 | Reached XP level 2. HP: 17/24 MP: 2/2 589 | D:1 | Reached skill level 1 in Throwing 600 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 937 | D:2 | Identified the ring of Paranoia {Fire rN+ Dex+2} 1191 | D:2 | Reached skill level 1 in Stealth 1413 | D:3 | Reached XP level 4. HP: 29/37 MP: 4/4 1476 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, chequers_garden D:2: layout_rooms, minmay_misc_feat_roman D:3: layout_rooms, jmf_multi_god_temple, fedhas_altar_3, minmay_misc_feat_diagonals, hellmonk_guarded_unrand_hermit Skill XL: | 1 2 3 | ---------------+----------+----- Throwing | 1 | 1.4 Stealth | 1 | 1.2 Fighting | | 3.8 Dodging | | 4.6 Unarmed Combat | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 132 | 18 || 150 Punch | 2 | || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 58 | 7 || 65 Dodge: Dodged | 70 | 11 || 81