Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4521116221953412922 22 jellyman the Caller (level 2, 13/13 HPs) Began as a Felid Summoner on Jan 6, 2025. Got out of the dungeon alive. The game lasted 00:03:17 (741 turns). jellyman the Caller (Felid Summoner) Turns: 741, Time: 00:03:17 Health: 13/13 AC: 1 Str: 4 XL: 2 Next: 68% Magic: 6/6 EV: 16 Int: 18 God: Gold: 20 SH: 0 Dex: 16 Spells: 5/6 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Scrolls c - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 2.8 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting + Level 4.4 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 36% N/A 4% 2 Call Canine Familiar Summ 18% N/A 9% 3 Summon Blazeheart Golem Fire/Summ 10% N/A 56% 4 Summon Lightning Spire Summ/Air 10% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History a +0 club; a goblin corpse Magic restored. An endoplasm comes into view. Casting: Summon Small Mammal (safe; 2% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You swap places. You swap places. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Your rat bites the endoplasm. Your quokka bites the endoplasm. Your rat bites the endoplasm. The endoplasm hits your rat. Your quokka bites the endoplasm. The endoplasm dies! Your quokka disappears in a puff of smoke! You swap places. Okay, then. Welcome back, jellyman the Felid Summoner. Press ? for a list of commands and other information. You swap places. You swap places. Your rat disappears in a puff of smoke! Things that are here: a +0 club; a goblin corpse There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. As you read the scroll labelled EFUED JUJUE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. You see here a +0 ring mail. There is an empty arch of ancient stone here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ...# #.#.....#..### ...# #.#.######..## ...# #.#.# #...... ...# #.#.####.##.## ...############# #.#........... ...#...........# #.#########.## ####.♣.♣.♣.♣.♣.## #............# ###.............## #########....# ..∩.~~~~~~~~~~~.@# #....r...# ###.............## #.......## .###.♣.♣.♣.♣.♣.## #.......# .# #...........# #.......# .# ############# #######.###.## .# #.......###... .# #.........#.#. ## #............. #.......#.#.#. There were no monsters in sight! Vanquished Creatures (collateral kills) A dart slug (D:1) 3 endoplasms A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 7 goblins A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jellyman the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 168 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 741 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, due_unseen_surprise D:2: layout_basic, ebering_ecumenical_altar_petrified, minmay_misc_feat_plants, lexackson_kobold_supper Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Summon Small Mamm || 25 Use: Scroll || 1 Armour: Skin || 5 Dodge: Dodged || 8