Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. kidekun the Caller (Deep Elf Summoner) Turns: 33, Time: 00:01:36 Health: 6/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Summonings You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Call Imp Summ 38% N/A 3% 2 Call Canine Familiar Summ 19% N/A 8% 3 Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, kidekun the Deep Elf Summoner. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Enter note: sd You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A bat comes into view. There is an open door here. An endoplasm comes into view. You hit the bat but do no damage. The bat closely misses you. Okay, then. The bat hits you. The bat barely misses you. You hit the bat. The bat is moderately wounded. The bat misses you. The bat hits you but does no damage. You hit the bat. The bat is heavily wounded. The endoplasm quivers. The bat hits you. The bat misses you. The bat closely misses you. You hit the bat but do no damage. The bat is heavily wounded. The bat closely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The bat barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The bat hits you but does no damage. The endoplasm closely misses you. #....#......'...<# ##..##########..## #'## ##+# #..# #..# #..# . #..# ... ♣#..#..P.P ♣.@J...... ♣........ß ♣......### ♣♣b....... ♣........ ♣♣....### ..... ...... You can see an endoplasm and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kidekun the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | sd Illustrated notes ### ##..## #....# +...@# ##..## ##+ Turn 0 on D:1: sd Action || total ---------------------------++------- Melee: Unarmed || 6 Armour: Robe || 4 Dodge: Dodged || 8