Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 358607960445105696 0 kon the Shield-Bearer (level 1, -8/28 HPs) Began as a Mountain Dwarf Fighter on Nov 29, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:06:52 (11 turns). kon the Shield-Bearer (Mountain Dwarf Fighter) Turns: 11, Time: 00:06:53 Health: -8/28 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, hasted, very quick A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Skills: + Level 3.2 Fighting + Level 1.7 Long Blades + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - you Okay, then. Okay, then. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +4 dagger of electrocution and carrying a wand of polymorph. Blink to where? Press: ? - help, Dir - move target, f - you Okay, then. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - you Okay, then. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Ijyb hits you but does no damage. You are electrocuted! Ouch! That really hurt! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +4 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is lightly wounded. The ogre barely misses you. Ijyb hits you with a +4 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is lightly wounded. Ijyb hits you with a +4 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is lightly wounded. The ogre hits you with a +0 giant spiked club! You die... ########## #<.#g@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre and Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kon the Mountain Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 2 | D | Noticed Ijyb 6 | D | Noticed an ogre 10 | D | HP: 1/28 [Ijyb/+4 dagger of electrocution (3)] 11 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Long sword || 4 Use: Potion || 2 Scroll || 1 Armour: Scale mail || 5 Dodge: Dodged || 1