Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 7351627799843052854 35 naturaldungeon the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Sept 2, 2024. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 1 of the Dungeon. The game lasted 00:04:20 (860 turns). naturaldungeon the Conjurer (Deep Elf Conjurer) Turns: 860, Time: 00:04:20 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 8/10 EV: 11 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence misses you. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (almost dead, 82% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... Terence says, "And stay out!" #(##.##.## ######...# ...#+#...##### ##.## ...'.'....#..# #.# ...###...###.# #.## #.## ##.## #.# #..###### ### ### #.# #######........ #.# #.# #.....>..###... #.# #.# ####.###........). #.####.###@................ #........).@..........###.# #####.##.#.##.###.....# #.# #.##.#............# #.# #....#.##.###########.# #......##.######## #... #....####.##..†..# #... #.#..# #.##.###.# #..# #.#..# #.##.###.###..# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 2 hobgoblins (D:1) A bat (D:1) 2 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | naturaldungeon the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 100 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 844 | D:2 | Noticed Terence 860 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, fountainhead D:2: layout_loops_ring, basic_altar, serial_forest, infiniplex_forest_end_1, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, infiniplex_forest_straight_5, infiniplex_forest_lined_1, infiniplex_forest_clump_curved, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 7 Use: Potion || 5 Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 10