Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1012023170233868276 172 pandaa the Magician (level 5, -4/39 HPs) Began as a Djinni Conjurer on Feb 19, 2025. Slain by a hornet (17 damage) ... on level 7 of the Dungeon. The game lasted 00:04:02 (2562 turns). pandaa the Magician (Djinni Conjurer) Turns: 2562, Time: 00:04:02 Health: -4/39 AC: 3 Str: 6 XL: 5 Next: 82% Gold: 1061 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1061 gold pieces. Inventory: Missiles f - a throwing net i - 6 darts of dispersal Armour a - a +1 robe (worn) Scrolls c - 3 scrolls of identify k - a scroll of poison Potions d - 3 potions of curing e - a potion of cancellation {unknown} h - a potion of mutation j - a potion of haste {unknown} Skills: * Level 2.5 Fighting + Level 3.6 Dodging + Level 2.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Shock Conj/Air 88% 1d8 1% 1 f - Static Discharge Conj/Air 44% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hornet. The hornet is lightly wounded. The hornet buzzes angrily. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the hornet. The hornet is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (lightly wounded, 66% to hit) The searing ray hits the hornet. The hornet is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hornet! The hornet is heavily wounded. The hornet stings you. The searing ray misses the hornet. The hornet stings you! The searing ray hits the hornet. The hornet is heavily wounded. You finish channelling your searing ray. The hornet misses you. The hornet barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (heavily wounded, 66% to hit) The searing ray hits the hornet. The hornet is severely wounded. (Press . to maintain the ray.) The hornet stings you. The searing ray misses the hornet. The hornet barely misses you. The hornet stings you but does no damage. The searing ray hits the hornet. The hornet is almost dead. The hornet misses you. The searing ray misses the hornet. You finish channelling your searing ray. The hornet stings you! You die... #..#..##.... #.....#.... .. #.........###... #...........#.#. ##............... ##...........#.#.# #............... ...###......#.#.#. #.....@....... #.....y#.#.#.# #..........!... ..........#.#.#. #........#.. .... ##.##...##..# #.# ## #.... ... . .... ...# #.... .#.. You could see a hornet. Vanquished Creatures A hound (D:4) A sleepcap (D:2) 4 gnolls (D:2) 4 adders A dart slug (D:2) 2 ribbon worms (D:2) 4 ball pythons 2 bats An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins 5 jackals 2 quokkas 2 frilled lizards (D:1) 4 goblins 2 kobolds 8 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | pandaa set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 404 | D:1 | Found a faded altar of an unknown god. 796 | D:2 | Reached XP level 3. HP: 13/26 MP: 0/0 796 | D:2 | Learned a level 1 spell: Shock 805 | D:2 | Reached skill level 1 in Fighting 808 | D:2 | Reached XP level 4. HP: 10/32 MP: 0/0 1227 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1227 | D:2 | Learned a level 2 spell: Static Discharge 1957 | D:3 | Found a faded altar of an unknown god. 2413 | D:3 | Identified a scroll of acquirement 2413 | D:3 | Acquired 855 gold pieces 2536 | D:4 | Found an iron altar of Okawaru. 2548 | D:4 | You are sucked into a shaft and drop 3 floors! 2551 | D:7 | Noticed a hornet 2562 | D:7 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, hellmonk_ecumenical_altar_heavens_door D:2: layout_loops_ring, serial_bayou, serial_bayou_pond_d, serial_bayou_shore_a, serial_bayou_lagoon_a, serial_bayou_lake_a, kennysheep_nondescript, minmay_misc_feat_iff, minmay_pentomino_x4 D:3: layout_loops_ring, nicolae_overflow_ecumenical_swirl, grunt_decor_resistance, minmay_quadrilaterals D:4: layout_rooms, nzn_wu_jian_contemplation, mainiacjoe_overflow_boulevard, kennysheep_okawaru_gauntlet D:7: layout_cave_pools, kennysheep_mini, minmay_temple_entry_nine_rooms, hex_medium Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.5 Fighting | 1 2 | 2.5 Dodging | 3 | 3.6 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 1 || 4 Cast: Magic Dart | 41 | 38 || 79 Searing Ray | 2 | 9 || 11 Shock | | 1 || 1 Use: Scroll | 1 | 8 || 9 Armour: Robe | 6 | 14 || 20 Dodge: Dodged | 2 | 11 || 13