Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5219821461646145527 53 popand the Magician (level 3, -1/19 HPs) Began as a Deep Elf Hedge Wizard on Feb 26, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:09 (1084 turns). popand the Magician (Deep Elf Hedge Wizard) Turns: 1084, Time: 00:04:09 Health: -1/19 AC: 9 Str: 7 XL: 3 Next: 62% Magic: 5/12 EV: 11 Int: 20 God: Gold: 57 SH: 0 Dex: 14 Spells: 10/13 levels left rFire + . . l - +1 dagger (protect) rCold + . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . k - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: under a protective aura, very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons l - a +1 dagger of protection (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) k - a scarf of resistance (worn) Scrolls e - 2 scrolls of vulnerability {unknown} g - a scroll of amnesia {unknown} Potions d - a potion of magic f - a potion of resistance {unknown} h - a potion of lignification {unknown} i - a potion of curing {unknown} j - a potion of berserk rage {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 5.8 Spellcasting + Level 2.9 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Call Imp Summ 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 10% 2 Blink Tloc 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 flail. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Your cerulean imp hits the gnoll but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! Your cerulean imp barely misses the gnoll. Your cerulean imp closely misses the gnoll. You see here 4 stones. The gnoll hits your cerulean imp with a +0 flail. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp hits the gnoll with a -3 spear. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll but do no damage. Your weapon exudes an aura of protection. The gnoll is heavily wounded. Your cerulean imp hits the gnoll with a -3 spear. Your cerulean imp hits the gnoll but does no damage. The gnoll closely misses you. The gnoll hits you with a +0 spear. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. You die... #........# #........+ #........# #........# #....5...# ###...#### #.gg# #...# #.g@# #...# #...# ###.#### #....# ####.# #.# ######.## #<......# You could see 3 gnolls and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 4 ball pythons (D:1) 6 endoplasms 5 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | popand the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/9 382 | D:1 | Reached skill level 5 in Spellcasting 535 | D:1 | Reached XP level 3. HP: 13/19 MP: 8/11 1037 | D:2 | Learned a level 2 spell: Call Imp 1084 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, minmay_worlds_worst_comb D:2: layout_basic, grunt_decor_clamped Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.8 Dodging | | 2.5 Stealth | | 2.8 Conjurations | | 2.9 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 90 Call Imp || 2 Armour: Robe || 15 Dodge: Dodged || 11