Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15281704556800742302 7 popand the Firebug (level 2, 0/17 HPs) Began as an Octopode Fire Elementalist on Mar 1, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (873 turns). popand the Firebug (Octopode Fire Elementalist) Turns: 873, Time: 00:01:31 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 4% Magic: 3/5 EV: 12 Int: 17 God: Gold: 58 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Scrolls c - 3 scrolls of identify {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 24% 2d6 9% 2 Dazzling Flash Hex/Fire 14% N/A 30% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 30% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Tukima's Dance Hex 1% N/A 50% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Passage of Golubria Tloc 1% N/A 88% 4 Silence Hex/Air 0% N/A 99% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A hobgoblin comes into view. The hobgoblin hits you. The endoplasm quivers. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. The endoplasm freezes you. You are frozen. The hobgoblin attacks as it pursues you! The hobgoblin hits you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. You die... . ##. ... ... ..# #.# ..# #.# #.# #.# #.####.# #. #.#...@#### ##..####.#.gJ....# ..............##.# ........#......# # ........#.......... .................... ...§....#........... ...§....#.##...##### ..............## You could see an endoplasm and a hobgoblin. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A bat (D:1) 2 kobolds (D:1) 2 rats (D:1) 8 creatures vanquished. Vanquished Creatures (others) 16 foxfires 16 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | popand the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 149 | D:1 | Found a faded altar of an unknown god. 683 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 873 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, ebering_ecumenical_altar_rust D:2: layout_loops_cross, kennysheep_generic_room_9 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 1.0 Fire Magic | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 2 Punch || 1 Cast: Foxfire || 13 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 14