Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8176210878329161832 23 popand the Apothecary (level 3, -4/25 HPs) Began as a Djinni Hedge Wizard on Mar 1, 2025. Slain by Sigmund ... wielding a +0 scythe of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1243 turns). popand the Apothecary (Djinni Hedge Wizard) Turns: 1243, Time: 00:01:35 Health: -4/25 AC: 2 Str: 9 XL: 3 Next: 10% Gold: 45 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} g - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} Potions f - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Blink Tloc 28% N/A 6% 2 c - Call Imp Summ 28% N/A 6% 2 d - Grave Claw Necr 28% 2d9 6% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 f - Kiss of Death Conj/Necr 56% 2d9 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You don't know that spell. HP restored. Your magical contamination has completely faded away. Sigmund the Dreaded comes into view. He is wielding a +0 scythe of protection. Sigmund shouts! Sigmund gestures at you while chanting. You are confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. You bump into the rock wall. Sigmund's eyes start glowing with a red light. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel less confused. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a strange disturbance nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you. You miss something. You miss something. Something hits you! You hit something. Something hits you but does no damage. You hit something. You closely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit something. Something hits you! You die... #.# #.# #.# #.####### # ####.......## #######....##.....# ........##.##.##..######## ##########.##.#...{....... # #.##.#.@.######## # #.##.....# ## ..####.#.########### .# ####...##..).......# .# #...#.#########.# .# #....## #.# .# ##[### #.# .# #.# #.# .# #.# ###.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 ball pythons 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | popand the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | popand set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 759 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 759 | D:1 | Learned a level 1 spell: Kiss of Death 1148 | D:2 | Identified the +4 hand axe of the Mushroom {holy, rF+ rC+ | Dex-2 Stlth+} 1226 | D:2 | Noticed Sigmund 1243 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic D:2: layout_loops_ring, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 39 Armour: Robe || 7 Dodge: Dodged || 1