Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14140788957700603439 44 popand the Ducker (level 3, -13/25 HPs) Began as a Djinni Air Elementalist on Mar 2, 2025. Mangled by Terence ... wielding a +1 heavy hand axe (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:08 (999 turns). popand the Ducker (Djinni Air Elementalist) Turns: 999, Time: 00:01:09 Health: -13/25 AC: 2 Str: 7 XL: 3 Next: 85% Gold: 102 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} Potions b - 2 potions of curing {unknown} e - a potion of brilliance {unknown} f - 2 potions of heal wounds {unknown} g - a potion of might {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 4% 1 b - Static Discharge Conj/Air 28% 3-5/arc 7% 2 c - Swiftness Air 14% N/A 13% 3 d - Airstrike Air 7% 2d(1-17) 41% 4 e - Slow Hex 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is moderately wounded. The zap hits Terence. Terence is moderately wounded. A giant cockroach comes into view. The giant cockroach moves out of view. The zap hits Terence but does no damage. Terence is moderately wounded. The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is heavily wounded. The zap misses you. Terence barely misses you. Your magical contamination has completely faded away. The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is almost dead. The zap hits the giant cockroach. The giant cockroach is heavily wounded. Terence hits you with a +1 heavy hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach, p - Terence Aim: a giant cockroach (heavily wounded, 71% to hit) The zap hits Terence but does no damage. Terence is almost dead. The zap hits the giant cockroach. The giant cockroach is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 heavy hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.#.#.#.# #.##.########### #.#...#.## #.##...........# #.###....###.############.# ...........##.............†.# ....###....##..############## .. #######..# #..# #..# #.@# #.@# #.†......# ..######.# #B# ... .... .... .[.. You could see Terence and a giant cockroach. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 ball pythons 3 endoplasms A giant cockroach (D:2) 2 hobgoblins A quokka (D:1) 6 bats 4 frilled lizards 2 goblins (D:1) 4 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | popand the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | popand set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 446 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 446 | D:1 | Learned a level 1 spell: Slow 988 | D:2 | Noticed Terence 999 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, grunt_decor_arrowhead, minmay_surrounded D:2: layout_basic, palyth_stone_intersect, minmay_fountain_box, minmay_pentomino_t4, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Cast: Shock || 65 Armour: Robe || 4 Dodge: Dodged || 11