Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4253649677273772280 17 smg8006 the Apothecary (level 2, -2/21 HPs) Began as a Djinni Conjurer on Nov 15, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (531 turns). smg8006 the Apothecary (Djinni Conjurer) Turns: 531, Time: 00:00:48 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 49 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +2 dagger (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +2 dagger of draining (weapon) h - a +2 vampiric falchion Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions c - 2 potions of curing {unknown} e - a potion of brilliance {unknown} f - a potion of lignification {unknown} g - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Done exploring. Search for what [? for help]? d:1 Unknown command. Unknown command. There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. The gnoll shouts! x3 Found a steel ring and a fizzy black potion. Found a stone staircase leading up. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll misses you. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you with a +0 club. You die... #.. #.# #.. #.# #.# ### #.#... #.#.####. #@g.....= #.#.####. #g# .. #g. ## #... ##... ...# .<.# .... You could see 3 gnolls. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 531 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_rooms, minmay_tetromino_i2 D:2: layout_basic, serial_bayou, serial_bayou_pond_c, serial_bayou_pond_c, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_pond_c Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 35 Armour: Robe || 4 Dodge: Dodged || 6