Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16423515504385078795 28 smg8006 the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Nov 29, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon on Jan 13, 2025. The game lasted 00:02:12 (575 turns). smg8006 the Magician (Djinni Conjurer) Turns: 575, Time: 00:02:13 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 46 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-6 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} g - 2 scrolls of blinking {unknown} h - a scroll of fear {unknown} Potions d - 2 potions of curing {unknown} e - a potion of lignification {unknown} f - a potion of heal wounds {unknown} i - a potion of attraction {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Foxfire Conj/Fire 72% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! Your Dodging skill increases to level 3! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. HP restored. You see here a quokka corpse. There is an open door here. There is an open door here. You see here a bat skeleton. There is a stone staircase leading down here. Done exploring. You can't go up here! You fly downwards. The gnoll shouts! x3 Found a silver wand. There is a stone staircase leading up here. The gnoll hits you with a +0 club! The gnoll hits you with a +0 whip! The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You see here a +0 leather armour. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. You struggle against the net. The gnoll hits you with a +0 whip! You die... #......#######.. #..###.#....##.# #.>....÷(....... ######## #g#.##.......##. #......# #g.......#...### #......# #...........>... #......# #.....#......### #......####[...........# # #........@g......#.....# # ##.....[#########...#...# # #.....#.# ###.#.#.# # #.....#.# #######÷....# #.......#####..........## #.......##.##..........# ###.....##.............#### #####.##.##.÷÷.####...... #.##.......####...... You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 5 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 324 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 324 | D:1 | Learned a level 1 spell: Foxfire 324 | D:1 | Upgraded the game from 0.32.1-4-gec8d4c38a4 to | 0.32.1-5-gba85492886 569 | D:1 | HP: 1/25 [gnoll/+0 spear (6)] 575 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: layout_loops_ring, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Armour: Robe || 5