Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. smg8006 the Apothecary (Djinni Conjurer) Turns: 506, Time: 00:01:24 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 46 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 46 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll labelled DERHIWK IXZASK g - 2 scrolls labelled BAILOTHETODD h - a scroll labelled JOEPOE FONEFUI Potions d - 2 smoky inky potions e - a silvery potion f - a white potion i - an emerald potion Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Foxfire Conj/Fire 72% 2x1d7 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. You reach down and open the door. A bat comes into view. Found a scroll labelled BAILOTHETODD. A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an emerald potion. There is an open door here. g - 2 scrolls labelled BAILOTHETODD (gained 1) i - an emerald potion You reach down and open the door. There is an open door here. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 46 gold pieces (gained 18). You see here a quokka corpse. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! The magic dart hits the giant cockroach. You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! #...#.##..<..##...# #####.##.....##...# #.##.....##.≈.# #.##.....'..≈.# #######.##.....##.≈.# #.....#.##.....##.≈.## #J....#.##.....##...#. #.....#.#########..... #@#.# ###### ###.#†# #...#.# #.###.# #.# #.# #.###.# #.....# ####### You can see an endoplasm (asleep). Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 5 quokkas (D:1) A frilled lizard (D:1) A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 324 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 324 | D:1 | Learned a level 1 spell: Foxfire 324 | D:1 | Upgraded the game from 0.32.1-4-gec8d4c38a4 to | 0.32.1-5-gba85492886 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 37