Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 68791446277635891 37 vanish the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 13, 2024. Was an Initiate of Vehumet. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 4 of the Dungeon. The game lasted 00:03:28 (509 turns). vanish the Conjurer (Deep Elf Conjurer) Turns: 509, Time: 00:03:29 Health: -1/19 AC: 2 Str: 6 XL: 3 Next: 21% Magic: 5/9 EV: 11 Int: 22 God: Vehumet [......] Gold: 103 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - 2 potions of magic d - 3 potions of curing {unknown} e - a potion of ambrosia {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Call Canine Familiar Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading up. You see here a +0 hat. f - a scroll labelled JISTASCHA PEFRE As you read the scroll labelled JISTASCHA PEFRE, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. Ijyb, an adder, 2 goblins and a kobold come into view. Ijyb is wielding a +0 club and carrying a wand of flame. Found 35 gold pieces. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of flame (74% to hit) The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) The searing ray hits Ijyb! Ijyb is heavily wounded. The kobold shouts! You hear an angry hiss. Ijyb hits you with a +0 club. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. An adder comes into view. The hobgoblin hits you. Ijyb hits you with a +0 club. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. You finish channelling your searing ray. The hobgoblin closely misses you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Ijyb screams, "It's all mine!" Ijyb hits you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ... .... .> #... # ..#...# ##.###$....## #..........$# #...........#.. .......Kg...... ......g@g...... ..............$ ............... .....#....#.... .........## ... .......... .. #.. ...... . #.........# You could see Ijyb, a hobgoblin, a goblin and a kobold. Vanquished Creatures 2 adders 4 orcs (D:3) 4 goblins A hobgoblin (D:2) A ball python (D:2) 3 bats (D:2) A frilled lizard (D:2) A rat (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vanish the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:2 | Reached skill level 5 in Conjurations 223 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 226 | D:2 | Learned a level 2 spell: Searing Ray 372 | D:3 | Found a radiant altar of Vehumet. 383 | D:3 | Became a worshipper of Vehumet 436 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/9 503 | D:4 | Noticed Ijyb 509 | D:4 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_six_doors_small D:4: layout_cave_pools, serial_shops, shop, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, uniq_eustachio, uniq_ijyb, uniq_robin, uniq_grinder Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Use: Scroll || 4 Armour: Robe || 10 Dodge: Dodged || 5