Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14076734954655390098 60 yamato the Grave Robber (level 3, -2/7 HPs) Began as a Vampire Necromancer on Jan 3, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:43 (1580 turns). yamato the Grave Robber (Vampire Necromancer) Turns: 1580, Time: 00:04:43 Health: -2/7 AC: 3 Str: 9 XL: 3 Next: 80% Magic: 6/6 EV: 16 Int: 17 God: Gold: 118 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . a - melded +0 dagger rCold . . . (shield currently unavailable) rNeg + . . j - melded +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . f - +1 pair of gloves SInv + l - +0 pair of boots Will ..... (no amulet) Stlth + h - ring of positive energy HPRegen 0.41/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, healing quickly, glowing A: contaminating, reduced hp, glow, alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Begin Untransformation You were on level 3 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) k - a +0 short sword Missiles g - 4 poisoned darts (quivered) Armour f - a +1 pair of gloves (worn) j - a +0 leather armour (melded) l - a +0 pair of boots (worn) Jewellery e - a +6 ring of strength h - a ring of positive energy (left hand) Talismans d - a flux talisman (active) Scrolls b - a scroll of noise Potions c - a potion of magic Skills: * Level 0.9 Fighting + Level 0.8 Short Blades * Level 0.7 Armour * Level 2.9 Dodging * Level 3.7 Stealth * Level 2.3 Spellcasting + Level 4.6 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 2% 1 b - Grave Claw Necr 34% 2d9 4% 2 c - Vampiric Draining Necr 17% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 8% 1d3 19% 1 Animate Dead Necr 17% N/A 28% 4 Swiftness Air 2% N/A 50% 3 Curse of Agony Necr 17% N/A 61% 5 Airstrike Air 1% 2d(1-17) 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The helpless adder fails to defend itself. You puncture the adder! You bite the adder. You kill the adder! An endoplasm comes into view. The endoplasm quivers. The endoplasm moves out of view. Found a flux talisman. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! Found a whip. Found a stone staircase leading down. Found a robe. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 club. You see here a flux talisman. d - a flux talisman A gnoll comes into view. It is wielding a +0 spear. Okay, then. There are monsters nearby! You begin transforming. You continue transforming. x2 The gnoll shouts! You continue transforming. You turn into something dangerously unstable. Your +0 dagger melds into your body. Your +0 leather armour melds into your body. HP restored. You hit the gnoll but do no damage. The gnoll begins to glow. The gnoll barely misses you. You hit the gnoll. The gnoll glows dangerously bright. The gnoll is lightly wounded. The gnoll completely misses you. The gnoll closely misses you. The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... #....#.###.... #####.###..............# #.....###..............# #.<...#...#............# #.......#.#...#........# #.....###.#.........>... #.....##........g....... #.....##.......g.g...... ########......pg...).... #...###.......[.. #...# ##.......#. #...# ##.....## #...# ####### ##### You could see 4 gnolls. Vanquished Creatures An adder (D:3) A ribbon worm (D:2) 3 dart slugs 3 ball pythons 2 endoplasms 3 giant cockroaches 4 goblins A hobgoblin (D:1) 5 quokkas 5 bats 5 frilled lizards 5 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | yamato the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 318 | D:1 | Learned a level 2 spell: Grave Claw 891 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 891 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6 895 | D:2 | Learned a level 3 spell: Vampiric Draining 1580 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring D:2: layout_loops_ring D:3: layout_rooms, nicolae_underground_beach Action || total ---------------------------++------- Melee: Dagger || 160 Bite || 13 Unarmed || 2 Throw: Dart || 3 Use: Potion || 3 Scroll || 4 Stab: Sleeping || 10 Armour: Robe || 38 Leather armour || 62 Skin || 2 Dodge: Dodged || 95 Form: Flux || 1