Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12550264047422422163 228 CatalpaBow the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 18, 2025. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:07 (2738 turns). CatalpaBow the Conjurer (Deep Elf Conjurer) Turns: 2738, Time: 00:03:08 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 70% Magic: 9/14 EV: 12 Int: 25 God: Gold: 239 SH: 0 Dex: 19 Spells: 11/14 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 239 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire k - a +6 ring of dexterity (worn) Wands m - a wand of polymorph (5) Scrolls c - a scroll of blinking {unknown} d - a scroll of immolation {unknown} f - 2 scrolls of enchant weapon {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of enchant armour {unknown} l - a scroll of poison {unknown} o - a scroll of noise {unknown} Potions g - a potion of curing {unknown} j - 2 potions of heal wounds {unknown} n - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 6.9 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 12% 2d5 12% 2 Flame Wave Conj/Fire 23% 2d8 21% 4 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Summon Cactus Giant Summ 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Xom Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is moderately wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! The water moccasin hisses angrily. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin bites you. You die... #... #.. #.. ... . ###.# .. ##...###.... #........... #...@##.# #...S...##.. #..........$ ##..)...##.. #....[.# #........ ........... ......#..... .......#..... You could see a water moccasin. Vanquished Creatures A kobold brigand (D:4) An orc priest (D:2) An orc wizard (D:2) 4 adders 4 dart slugs 2 ribbon worms 4 orcs 4 endoplasms 4 giant cockroaches 7 hobgoblins 4 jackals (D:2) A quokka (D:2) 3 ball pythons 6 bats A frilled lizard (D:1) 10 goblins 4 kobolds A rat (D:1) 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CatalpaBow the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 278 | D:1 | Found a faded altar of an unknown god. 279 | D:1 | Noticed a glass eye 285 | D:1 | Noticed a golden eye 309 | D:1 | Reached skill level 5 in Conjurations 510 | D:1 | Noticed a glass eye 513 | D:1 | Noticed an eye of devastation 778 | D:2 | Found a shimmering altar of Xom. 781 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1035 | D:1 | Learned a level 2 spell: Searing Ray 1418 | D:2 | Reached skill level 6 in Conjurations 1418 | D:2 | Reached XP level 4. HP: 23/24 MP: 6/11 2177 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2179 | D:3 | Found a basalt altar of Yredelemnul. 2587 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 2708 | D:4 | Reached skill level 5 in Spellcasting 2730 | D:4 | Noticed a water moccasin 2738 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_cross, hellmonk_ecumenical_altar_watching_god, minmay_misc_feat_secret_circle D:2: layout_rooms, basic_altar, chequers_avenue D:3: layout_basic, jmf_multi_god_temple, grunt_ministairs_4 D:4: layout_cave_pools, kennysheep_little_box, mainiacjoe_overflow_alcove_1, cheibrodos_sewer_entry_sluice, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | 34 || 91 Searing Ray | 4 | 16 || 20 Use: Potion | | 1 || 1 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 5 | 13 || 18