Dungeon Sprint DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 6410128004861584878 4 Hiroshi the Vexing (level 1, 11/15 HPs) Began as a Formicid Hexslinger on May 18, 2025. Got out of the dungeon alive. The game lasted 00:00:09 (26 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 26, Time: 00:00:10 Health: 11/15 AC: 2 Str: 12 XL: 1 Next: 77% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You escaped. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: * Level 1.5 Fighting * Level 0.6 Long Blades - Level 2.0 Ranged Weapons * Level 2.0 Dodging * Level 1.4 Spellcasting * Level 4.7 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 24% N/A 6% 2 Sigil of Binding Hex 12% N/A 12% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door to the Dungeon here. You sense a monster nearby. Things that are here: a +0 club; a goblin corpse; a frilled lizard corpse You sense a monster nearby. Things that are here: a +0 club; a goblin corpse You open the door. A sleepcap, an ogre, an adder, a centaur and an ufetubus come into view. The ogre shouts! The centaur shouts! The sleepcap attacks as it pursues you! The sleepcap releases spores at you but does no damage. Things that are here: a +0 club; a goblin corpse Things that are here: a +0 club; a goblin corpse; a frilled lizard corpse There is an open door to the Dungeon here. The sleepcap attacks as it pursues you! The sleepcap closely misses you. There is a staircase leading out of the dungeon here. The sleepcap releases spores at you. You have escaped! ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@fO.cS5...'.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a sleepcap, a centaur, an adder and an ufetubus. Vanquished Creatures An endoplasm (D) A giant cockroach (D) A frilled lizard (D) 2 goblins (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 6 | D | Reached skill level 4 in Hexes 15 | D | Noticed a sleepcap 15 | D | Noticed an ogre 15 | D | Noticed a centaur 26 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Hexes | 4 | 4.7 Dodging | 2 | 2.0 Fighting | | 1.5 Long Blades | | 0.6 Ranged Weapons | | 2.0 Spellcasting | | 1.4 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 5 Armour: Robe || 4 Dodge: Dodged || 1