Dungeon Sprint DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file.

Game seed: 5048610744780784047

4 Hiroshi the Vexing (level 1, 5/15 HPs)
             Began as a Formicid Hexslinger on May 22, 2025.
             Got out of the dungeon alive.
             The game lasted 00:00:14 (75 turns).

Hiroshi the Vexing (Formicid Hexslinger)              Turns: 75, Time: 00:00:14

Health: 5/15       AC:  2    Str: 12    XL:     1   Next: 66%
Magic:  2/2        EV: 11    Int: 12    God:    
Gold:   0          SH:  0    Dex: 16    Spells: 2/2 levels left

rFire   . . .        a - +1 sling
rCold   . . .        (no offhand)
rNeg    . . .        c - +0 robe
rPois   .            (no cloak)
rElec   .            (no gloves)
rCorr   .            (no gloves)
SInv    +            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.22/turn    (no ring)
MPRegen 0.08/turn

%: no passive effects
@: no status effects
A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms
a: Dig


You escaped.
You visited 1 branch
Inventory:

Hand Weapons
 a - a +1 sling (weapon)
Armour
 c - a +0 robe (worn)
Scrolls
 b - a scroll of poison
Potions
 d - a potion of curing
 e - a potion of heal wounds
 f - 2 potions of magic


   Skills:
 * Level 1.4 Fighting
 * Level 0.4 Long Blades
 - Level 2.0 Ranged Weapons
 * Level 0.5 Armour
 * Level 2.1 Dodging
 * Level 0.8 Shields
 * Level 1.3 Spellcasting
 * Level 4.4 Hexes
 - Level 1.0 Fire Magic


You had 2 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Jinxbite                 Hex            22%        N/A       7%          2
 Sigil of Binding         Hex            11%        N/A       14%         3
 Inner Flame              Hex/Fire       7%         N/A       28%         3
 Cause Fear               Hex            5%         N/A       43%         4
 Dimensional Bullseye     Hex/Tloc       3%         N/A       75%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/1)             

Altars:


Innate Abilities, Weirdness & Mutations

You cannot be hasted, slowed, berserked, paralysed or teleported.
You can dig through walls and to a lower floor.
You have a pair of large antennae on your head. (SInv)
Your four strong arms can wield two-handed weapons with a shield.

Message History

The bat is severely wounded.
The bat barely misses you. The bat closely misses you.
The bat hits you but does no damage.
You shoot a sling bullet. The sling bullet barely misses the bat.
The sling bullet hits the ball python.
You kill the ball python!
The bat completely misses you.
The bat hits you.
There is an open door to the Dungeon here.
Things that are here:
a +0 short sword; a kobold corpse
You shoot a sling bullet.
The sling bullet hits the bat but does no damage.
The bat is severely wounded.
The bat hits you.
You shoot a sling bullet. The sling bullet hits the bat.
You kill the bat!
Things that are here:
a bat corpse; a ball python corpse
HP restored.
You sense a monster nearby.
You open the door.
A sleepcap, 2 hounds and 2 centaurs come into view.
The centaur shouts! The hound barks! x2
The hound barely misses you.
The hound attacks as it pursues you! The hound bites you.
The hound bites you but does no damage.
The hound attacks as it pursues you! The hound closely misses you.
Things that are here:
a bat corpse; a ball python corpse
The hound bites you but does no damage.
There is an open door to the Dungeon here.
Things that are here:
a +0 short sword; a kobold corpse
The hound attacks as it pursues you! The hound bites you.
The hound barely misses you.
The hound bites you.
There is a staircase leading out of the dungeon here.
The hound bites you.
You have escaped!

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笆邸笆�
笆塗笆�
笆吐笆�
笆田笆�
笆塗笆�
笆凪€�笆�
笆�.笆�
笆田笆�
笆�.笆�


You could see a sleepcap, 2 centaurs and 2 hounds.

Vanquished Creatures
  An endoplasm (D)
  A ball python (D)
  2 bats (D)
  A kobold (D)
5 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D        | Hiroshi the Formicid Hexslinger began the quest for the
                  | Orb.
     0 | D        | Reached XP level 1. HP: 15/15 MP: 2/2
     9 | D        | Reached skill level 4 in Hexes
    64 | D        | Noticed a hound
    64 | D        | Noticed a sleepcap
    64 | D        | Noticed a centaur
    64 | D        | Noticed a hound
    64 | D        | Noticed a centaur
    75 | D        | Got out of the dungeon alive.

Illustrated notes

Levels and vault maps discovered:
D:        linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1,
          lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1,
          snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end,
          snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end,
          crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end,
          pan_hell_end]

Skill      XL: |  1 |
---------------+----+-----
Hexes          |  4 |  4.4
Dodging        |  2 |  2.1
Fighting       |    |  1.4
Long Blades    |    |  0.4
Ranged Weapons |    |  2.0
Armour         |    |  0.5
Shields        |    |  0.8
Spellcasting   |    |  1.3
Fire Magic     |    |  1.0

Action                     || total
---------------------------++-------
   Fire: Sling             ||    13
 Armour: Robe              ||    16
  Dodge: Dodged            ||    12