Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 5267009681735466238 37 Mizta the Chiller (level 3, -3/24 HPs) Began as a Merfolk Ice Elementalist on July 6, 2025. Slain by Terence ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1096 turns). Mizta the Chiller (Merfolk Ice Elementalist) Turns: 1096, Time: 00:02:17 Health: -3/24 AC: 2 Str: 10 XL: 3 Next: 41% Magic: 8/14 EV: 11 Int: 14 God: Gold: 86 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . a - +0 trident rCold . . . (no offhand) rNeg . . . f - +0 robe rPois . c - melded +0 helmet rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: quill-form, freezing walls A: quills, (nimble swimmer 2), mertail a: Begin Untransformation You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 dagger of speed Armour c - a +0 helmet (melded) f - a +0 robe (worn) Jewellery j - an amulet of regeneration Scrolls e - 2 scrolls of blinking {unknown} h - a scroll of enchant armour {unknown} l - a scroll of amnesia {unknown} m - a scroll of fog {unknown} Potions g - a potion of magic i - 3 potions of might {unknown} Talismans d - a quill talisman k - the quill talisman of the Guild-Master (active) {MP+7} (You found it on level 2 of the Dungeon) [quill talisman] MP+7: It affects your magic capacity (+7). Skills: + Level 0.5 Polearms + Level 2.8 Dodging + Level 2.6 Stealth * Level 2.6 Spellcasting + Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 b - Frozen Ramparts Ice 30% 1d5 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 15% N/A 9% 3 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Jinxbite Hex 2% N/A 32% 2 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Enfeeble Hex 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The wall freezes Terence but does no damage. The wall freezes the adder. The adder bites you. You are poisoned. The adder poisons you! The wall freezes Terence but does no damage. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (60% to hit) You reach to attack! You hit Terence but do no damage. You feel sick. The adder is no longer moving slowly. The wall freezes the adder. You kill the adder! The wall freezes Terence but does no damage. You hit Terence. Terence is moderately wounded. The frozen ramparts melt away. You feel sick. Terence misses you. Press: ? - help, v - describe, . - travel, g - get item Here: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (moderately wounded) Item here: an adder corpse. The floor, spattered with blood. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. The wall freezes Terence. Terence hits you with a +2 flail of protection! You hit Terence but do no damage. Terence is heavily wounded. You feel sick. You are no longer poisoned. The wall freezes Terence but does no damage. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is heavily wounded. The wall freezes Terence but does no damage. Terence closely misses you. The wall freezes Terence. Terence hits you with a +2 flail of protection! You die... Terence says, "Finally, peace and quiet." # .# .# .##### #####.# ...... ......## ...... ....... . ...... #.#...###. ##.##. #@#.......####.... ##@#..####....##### #..#............... #.)#.†####.##..#### #.................. #######...........###..## .........#..##########.## ..S......#............... ..@......##.####......... You could see Terence. Vanquished Creatures 2 adders (D:2) 3 giant cockroaches 2 hobgoblins (D:2) A quokka (D:1) 4 ball pythons 4 bats (D:1) 2 goblins 2 kobolds (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mizta the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 360 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 842 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 846 | D:2 | Learned a level 3 spell: Frozen Ramparts 885 | D:2 | Identified the quill talisman of the Guild-Master {MP+7} 1080 | D:2 | Noticed Terence 1096 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, minmay_pentomino_q4 D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Melee: Trident || 24 Dagger || 3 Cast: Freeze || 20 Frozen Ramparts || 2 Stab: Sleeping || 5 Armour: Robe || 21 Dodge: Dodged || 27 Form: Quill || 1