Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 12929097652558516530 102 Walker the Caller (level 4, 33/33 HPs) Began as a Merfolk Summoner on July 21, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:33 (2488 turns). Walker the Caller (Merfolk Summoner) Turns: 2488, Time: 00:04:33 Health: 33/33 AC: 3 Str: 8 XL: 4 Next: 78% Magic: 3/7 EV: 12 Int: 14 God: Gold: 95 SH: 0 Dex: 16 Spells: 5/8 levels left rFire . . . e - +0 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons e - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) Jewellery i - a ring of protection from fire k - an amulet of faith Scrolls f - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} o - a scroll of summoning {unknown} p - a scroll of enchant armour {unknown} q - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} g - a potion of cancellation {unknown} m - 2 potions of enlightenment {unknown} n - a potion of might {unknown} Talismans d - a hive talisman Skills: + Level 1.7 Fighting + Level 3.7 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting * Level 4.9 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 b - Call Imp Summ 30% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 15% N/A 9% 3 Eringya's Surprising Cr Summ 15% N/A 30% 4 Ensorcelled Hibernation Hex/Ice 2% N/A 34% 2 Passwall Erth 1% N/A 56% 3 Swiftness Air 1% N/A 56% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. You kill the hobgoblin! A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +3 whip. Found an escape hatch in the ceiling. The gnoll shouts! x2 Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. The gnoll hits your cerulean imp but does no damage. Your cerulean imp barely misses the gnoll. Something hits your cerulean imp! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits your cerulean imp with a +0 halberd! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Your rat completely misses the gnoll. The gnoll closely misses your rat. The gnoll hits your rat with a +0 flail! Your rat dies! Your rat's corpse disappears in a puff of smoke! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.## #..# #.# #..## # #.## ##...###.#j #..# #######.........< ##.# #.....j.ß#ß..#.#. #.# #.#####.#$#.## ####.#######.###...ß#ß.##.#.# ...........#...........##.#.# ...#.#####.#####@..######.#.# .....# #.# ##.## #.#.# ###### #.# ##.## #.#.# ##.## ##...## #.#.# #########.#.###.....#####.#.# ..##...###..##..............# ........>##.##..........#)### #..#...#.##.##.#..##.##...# #..#####.##.##.#.##...##..# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:3) An adder (D:3) A dart slug (D:1) 3 endoplasms 4 giant cockroaches 7 hobgoblins 2 quokkas 2 ball pythons A bat (D:3) 3 frilled lizards 2 goblins A kobold (D:2) 4 rats 34 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) An orc (D:3) A ribbon worm (D:3) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:3) 2 ball pythons (D:1) A frilled lizard (D:3) 3 goblins 2 kobolds (D:1) A rat (D:2) 20 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Walker the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 755 | D:1 | Reached skill level 1 in Fighting 772 | D:1 | Reached XP level 3. HP: 21/26 MP: 3/6 775 | D:1 | Learned a level 2 spell: Call Imp 1234 | D:2 | Found a faded altar of an unknown god. 1335 | D:2 | Identified the inkwell talisman of Mysticism {Rampage rN+++ | rCorr Str-2} 1998 | D:3 | Reached XP level 4. HP: 30/32 MP: 4/7 2488 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, minmay_stone_trees_small, chequers_serial_rivers_micro_a D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, palyth_stone_intersect, corexii_leaking_fountain D:3: layout_loops_ring, minmay_statues_item, minmay_box_of_dots Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.7 Fighting | 1 | 1.7 Stealth | | 2.1 Spellcasting | | 2.6 Summonings | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Short sword | 65 | 31 || 96 Cast: Summon Small Mamm | 34 | 4 || 38 Call Imp | 12 | 9 || 21 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 58 | 10 || 68 Dodge: Dodged | 56 | 13 || 69