Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 12213154289131867529 56 Yuutarou the Vexing (level 4, 21/33 HPs) Began as a Formicid Hexslinger on May 4, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:49 (734 turns). Yuutarou the Vexing (Formicid Hexslinger) Turns: 734, Time: 00:01:49 Health: 21/33 AC: 2 Str: 13 XL: 4 Next: 15% Magic: 3/6 EV: 11 Int: 12 God: Gold: 40 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) i - a +0 rapier Armour c - a +0 robe (worn) Wands h - a wand of warping (8) Scrolls b - a scroll of poison d - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} g - a scroll of butterflies {unknown} j - a scroll of enchant weapon {unknown} Potions f - a potion of brilliance {unknown} Skills: * Level 2.0 Fighting * Level 0.6 Long Blades - Level 2.0 Ranged Weapons * Level 2.0 Dodging * Level 1.4 Spellcasting * Level 4.7 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 12% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Construct Spike Launche Frge 0% 2d3 41% 2 Launch Clockwork Bee Frge 0% N/A 65% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading up. An adder comes into view. Found a stone staircase leading up. The adder hisses angrily. A kobold comes into view. It is wielding a +0 dagger. Found 8 stones and a mace. You feel your willpower return. You see here 7 gold pieces. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You shoot a sling bullet. The sling bullet closely misses the adder. The adder misses you. You shoot a sling bullet. The sling bullet hits the adder! The adder is severely wounded. The adder bites you. x2 You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Your Fighting skill increases to level 2! You have reached level 4! You feel stronger. You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 dagger. You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold closely misses you. The kobold hits you with a +0 dagger. Your magical contamination has completely faded away. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##...#.## #+#. #......# ####.#. .##.##†>## ...... ##.##.###.# #.).. #..##.# #.# ###.... #..##.# #.# ....... #..##.# ### ..<....###.# #.# .......@.[.###.# ....#