Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 2597174681908615419 11 apj236 the Arsonist (level 2, 0/20 HPs) Began as a Gnoll Wanderer on May 8, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:12 (257 turns). apj236 the Arsonist (Gnoll Wanderer) Turns: 257, Time: 00:02:13 Health: 0/20 AC: 2 Str: 9 XL: 2 Next: 25% Magic: 0/7 EV: 9 Int: 15 God: Gold: 23 SH: 4 Dex: 9 Spells: 8/10 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls e - a scroll of silence {unknown} g - a scroll of fog {unknown} Potions b - a potion of berserk rage f - a potion of lignification {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 0.3 Dodging + Level 0.3 Stealth + Level 4.4 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 8.7 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 2.0 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Sandblast Erth 18% 2d7 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 17% N/A 12% 3 Sticky Flame Fire/Alch 17% 2d5 36% 4 Stone Arrow Conj/Erth 14% 3d7 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Sandblast (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) The blast of sand misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) The blast of sand hits the jackal. The jackal is severely wounded. A jackal comes into view. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. Casting: Sandblast (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 76% to hit) The blast of sand hits the jackal! You kill the jackal! The jackal barks! You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a jackal corpse; a goblin corpse The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. An endoplasm comes into view. The jackal attacks as it pursues you! The jackal bites you. You die... ......h ∆#.# ###.# .....h#.##.# #.# ## g.... #.##.# #.# #. #... #.##.# #.# #. #J. #.##.# #.###. #h# #.##.# #.##.. #.# #.##.# #.##.. #J#####.##.### #.##.. ∆ #.hg)h@.##...#####.##.. #######..........†[.... #............#... ∆ #####.########... #.# #... #.# #.## #.# ##.## ## ## #.# ##...# ..# .## ##.## ##.#.#. You could see an endoplasm, 2 jackals and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | apj236 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | apj236 set off with the following items: a +0 club, a | potion of berserk rage, a +0 robe, a +0 buckler; and the | following spells available to memorise: Foxfire, Sandblast, | Inner Flame, Sticky Flame, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 2 | D:1 | Learned a level 1 spell: Foxfire 4 | D:1 | Learned a level 1 spell: Sandblast 236 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 257 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Earth Magic | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Long Blades | | 0.3 Axes | | 0.3 Maces & Flails | | 0.3 Polearms | | 0.3 Staves | | 0.3 Ranged Weapons | | 0.3 Throwing | | 0.3 Armour | | 0.3 Dodging | | 0.3 Stealth | | 0.3 Shields | | 4.4 Unarmed Combat | | 0.3 Spellcasting | | 4.9 Conjurations | | 0.2 Hexes | | 0.2 Summonings | | 0.2 Necromancy | | 0.2 Translocations | | 0.2 Forgecraft | | 0.2 Fire Magic | | 8.7 Ice Magic | | 0.2 Air Magic | | 0.2 Alchemy | | 0.2 Invocations | | 0.4 Evocations | | 0.3 Shapeshifting | | 0.2 Action || total ---------------------------++------- Melee: Club || 21 Cast: Foxfire || 4 Sandblast || 8 Armour: Robe || 24 Dodge: Dodged || 17 Block: Buckler || 6