Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 2192562741325635777 59 arks7777 the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on June 5, 2025. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:21:40 (1535 turns). arks7777 the Conjurer (Demigod Conjurer) Turns: 1535, Time: 00:21:41 Health: 0/26 AC: 0 Str: 12 XL: 3 Next: 54% Magic: 0/12 EV: 18 Int: 20 God: Gold: 77 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . d - melded +1 spear (venom) rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: scroll-form, very slightly contaminated A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, high MP 1, forlorn, divine attributes a: Begin Untransformation You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +1 spear of venom (melded) h - a +0 club Missiles g - 5 boomerangs Armour a - a +0 robe (melded) Jewellery c - a ring of ice Scrolls e - 2 scrolls of poison {unknown} Talismans f - an inkwell talisman (active) Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.2(4.7) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Vampiric Draining Necr 4% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The adder barely misses you. The orc priest hits you with a +0 club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The adder bites you. The adder closely misses you. The orc priest misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The adder bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ....... ....... ....... ....... $>...). ..>..). #......########## #.....o.o;.....# ####.o######.#.# #.. #.#.# #.# #.#.# .. ##.#.####### ..# #..........# ... #..#######.# .... #.## #.# #.# #.# You could see an orc priest and 2 orcs. Vanquished Creatures 3 adders 3 ribbon worms (D:2) 3 endoplasms 2 giant cockroaches 3 hobgoblins 2 orcs (D:3) A quokka (D:2) 4 ball pythons 3 bats (D:2) 2 frilled lizards (D:2) 2 goblins (D:2) 3 kobolds (D:2) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arks7777 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 292 | D:2 | Reached skill level 4 in Conjurations 292 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/11 384 | D:2 | Learned a level 2 spell: Searing Ray 553 | D:2 | Got the Handbook of the Pirate 594 | D:2 | Reached XP level 3. HP: 22/26 MP: 3/12 1535 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms, supply_closet_lemuel D:2: layout_rooms, nicolae_kite_square_tiling_tiny D:3: layout_loops_ring, nicolae_overflow_squiral, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.2 Stealth | 2 | 2.4 Spellcasting | 2 | 2.2 Dodging | 2 | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Spear || 1 Cast: Magic Dart || 42 Searing Ray || 21 Use: Scroll || 2 Potion || 1 Armour: Skin || 15 Robe || 1 Dodge: Dodged || 31 Form: Scroll || 1