Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 9891644645575410573 34 arks7777 the Conjurer (level 3, -8/26 HPs) Began as a Demigod Conjurer on June 5, 2025. Mangled by an ogre ... wielding a +0 giant club (34 damage) ... on level 3 of the Dungeon. The game lasted 00:04:39 (2617 turns). arks7777 the Conjurer (Demigod Conjurer) Turns: 2617, Time: 00:04:39 Health: -8/26 AC: 2 Str: 12 XL: 3 Next: 1% Magic: 1/8 EV: 11 Int: 20 God: Gold: 22 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 22 gold pieces. Inventory: Missiles h - 6 poisoned darts Armour a - a +0 robe (worn) c - a +0 ring mail i - a +0 pair of boots Scrolls d - a scroll of immolation {unknown} e - 2 scrolls of amnesia {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} g - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ogre shouts! The goblin shouts! You hear an angry hiss. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre completely misses you. The ogre closely misses you. The quokka attacks as it pursues you! The quokka misses you. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the quokka. You kill the quokka! The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x4 You stop channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .$......... ...#.... ..#..# ###...# #.....# ##.#..## #.....# #####O#.#...# #. #....@g.#...# #. #.##....##..# #. #.##....##..## #. #............. #. ##..#....###.## #. ###...........## #.##.....####.##..# #.<..##### #... ... #.#### ###.# #. You could see an ogre and a goblin. Vanquished Creatures 2 adders 2 endoplasms A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:3) A ball python (D:3) A bat (D:1) 2 kobolds 5 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arks7777 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 600 | D:2 | Reached XP level 2. HP: 20/20 MP: 2/7 1450 | D:2 | Learned a level 2 spell: Searing Ray 2605 | D:3 | Noticed an ogre 2617 | D:3 | Reached XP level 3. HP: 26/26 MP: 1/8 2617 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon D:2: layout_loops_ring, hex_large, minmay_pentomino_w2 D:3: layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 21 Punch || 1 Cast: Magic Dart || 35 Searing Ray || 5 Armour: Robe || 22 Dodge: Dodged || 34