Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. blatant the Conjurer (Demigod Conjurer) Turns: 309, Time: 00:02:38 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 33% Magic: 5/5 EV: 11 Int: 20 God: Gold: 26 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of poison resistance Scrolls c - a scroll labelled XALOAXOPIO Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.7 Conjurations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You punch the endoplasm, but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! No target in view! Your magic is already full. Unknown command. Unknown command. HP restored. Things that are here: a +0 club; a goblin corpse You see here a +0 dagger. You see here 2 stones. Unknown command. Unknown command. Unknown command. Unknown command. ..# #.# ..# #.# ######.# #......# #.###### #.# ##.####### #..)..(..# #.######@# #########'########### .......'ß.ß'........# .......#...#........# ..⌠....##'##....⌠...# ...................## #####....<....###### ##.......## ######### There are no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blatant the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 28 Punch || 2 Armour: Robe || 8 Dodge: Dodged || 16