Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1298082196314344450 46 choi the Cutter (level 3, -5/23 (28) HPs) Began as a Coglin Reaver on Sept 16, 2025. Slain by an ogre ... wielding a +0 giant club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:10 (1172 turns). choi the Cutter (Coglin Reaver) Turns: 1172, Time: 00:02:11 HP: -5/23 (28) AC: 3 Str: 12 XL: 3 Next: 68% MP: 2/6 EV: 10 Int: 14 God: Gold: 77 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . a - +0 short sword {Ferran} rCold . . . c - +0 dagger {Liesl} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, drained, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 2.4 Fighting * Level 3.2 Short Blades + Level 2.1 Dodging + Level 2.0 Spellcasting * Level 3.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 16% 1 b - Momentum Strike Conj/Tloc 10% 3d8 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 5% 3d5 43% 3 Rending Blade Conj/Frge 5% 2d6 85% 4 Inventory: Hand Weapons a - a +0 short sword (weapon) {Ferran} c - a +0 dagger (offhand) {Liesl} Missiles f - 5 poisoned darts g - 17 stones (quivered) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions i - a potion of cancellation {unknown} j - a potion of curing {unknown} l - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( ........##. # ........##.###### ####### ##########......####.....######## #...............'....... #........##.....######## #.................# ####.......#.#.....#.# ...........#.#<....#.# ..........@#...###.#.#### .........Og#.#..........# ...........#.#..........# $.##.......#.#.##=......# . #.#####.#.#.##.......# #. #.#.#.###'#.#### # ..#.#.......# ..?#.#####.######.# g...#............... You could see an ogre (drained) and a goblin. Message History Unknown command. Casting: Kiss of Death (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kiss of Death (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The fragment of death hits the ogre. The ogre is drained! The ogre is heavily wounded. You feel drained. The goblin misses you. Unknown command. You hit the ogre with your +0 dagger. The ogre is heavily wounded. You hit the ogre with your +0 short sword. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Unknown command. Casting: Kiss of Death (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Kiss of Death (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (severely wounded, lightly drained, 85% to hit) You miscast Momentum Strike. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The ogre hits you with a +0 giant club. You die... Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Short Blades | 3 | 3.2 Conjurations | 3 | 3.1 Spellcasting | 2 | 2.0 Fighting | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 126 Dagger || 129 Throw: Stone || 4 Cast: Kiss of Death || 1 Armour: Leather armour || 61 Dodge: Dodged || 61 Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, serial_shops, nicolae_diamond_shop D:2: layout_basic, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choi the Coglin Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 220 | D:1 | Reached XP level 2. HP: 19/22 MP: 4/4 407 | D:1 | Reached skill level 2 in Dodging 420 | D:1 | Reached skill level 3 in Short Blades 530 | D:1 | Reached skill level 3 in Conjurations 538 | D:1 | Reached XP level 3. HP: 16/27 MP: 5/5 542 | D:1 | Learned a level 2 spell: Momentum Strike 584 | D:1 | Found Duuh Boo's Antique Weapon Shoppe. 1024 | D:2 | Reached skill level 2 in Spellcasting 1157 | D:2 | Noticed an ogre 1171 | D:2 | HP: 1/23 [ogre/+0 giant club (22)] 1172 | D:2 | Slain by an ogre Vanquished Creatures An adder (D:2) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas 5 ball pythons (D:1) 2 bats 4 frilled lizards 6 goblins (D:1) 3 kobolds (D:1) 7 rats 42 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1136 | 10 | 0 | 775 | 2 | 573.0 | Dungeon | 1146 | 1136 | 10 | 0 | 775 | 2 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 924 daAuts D:2: 221 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 67 | 0 | 0.0 | 42 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 23 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------