Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 17556997545763067014 123 deez the Magician (level 5, -5/36 HPs) Began as a Djinni Conjurer on July 5, 2025. Slain by an ogre ... wielding a +0 giant club (34 damage) ... on level 4 of the Dungeon. The game lasted 00:07:25 (2180 turns). deez the Magician (Djinni Conjurer) Turns: 2180, Time: 00:07:26 Health: -5/36 AC: 3 Str: 6 XL: 5 Next: 29% Gold: 222 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . p - +5 whip of the Pits of Slime {flame, rPois SInv} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 222 gold pieces. Inventory: Hand Weapons n - a +2 trident of protection p - the +5 whip of the Pits of Slime (weapon) {flame, rPois SInv} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. SInv: It lets you see invisible. Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Wands t - a wand of charming (4) Scrolls b - a scroll of enchant armour {unknown} c - 2 scrolls of teleportation d - 3 scrolls of immolation e - a scroll of identify g - a scroll of vulnerability {unknown} i - a scroll of brand weapon {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of poison {unknown} o - a scroll of blinking {unknown} q - a scroll of revelation {unknown} Potions f - a potion of brilliance {unknown} h - 2 potions of curing j - a potion of enlightenment {unknown} r - a potion of ambrosia {unknown} s - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Static Discharge Conj/Air 52% 3-6/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is moderately wounded. The magic dart hits the orc but does no damage. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (moderately wounded, 79% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The ogre shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) A fragment of the ogre's soul is dislodged from its body. The ogre looks weaker. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (weak, ally target, soul-splintered, 90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits your soul wisp. Your soul wisp returns to where it belongs. The ogre is no longer weakened. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # #.#######.# ..###.#.......## ......).@O§.§... ..###.#.##.§.... # #[## ###.. #..# #<.# ##.# .# ## You could see an ogre. Vanquished Creatures Terence (D:3) A sleepcap (D:4) 2 adders (D:2) A dart slug (D:1) 2 ribbon worms 3 orcs (D:4) 5 endoplasms 4 hobgoblins 7 jackals 5 ball pythons 6 bats 6 frilled lizards 4 goblins 3 kobolds 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deez the Djinni Conjurer began the quest for the Orb. 0 | D:1 | deez set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 501 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 501 | D:1 | Learned a level 1 spell: Soul Splinter 1301 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1334 | D:2 | Identified the +5 whip of the Pits of Slime {flame, rPois | SInv} 1757 | D:3 | Noticed Terence 1764 | D:3 | Killed Terence 2071 | D:4 | Noticed an ogre 2087 | D:4 | Reached XP level 5. HP: 16/36 MP: 0/0 2087 | D:4 | Learned a level 2 spell: Static Discharge 2180 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic D:2: layout_loops_ring D:3: layout_rooms, uniq_terence D:4: layout_basic, uniq_sigmund, uniq_eustachio, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 34 || 92 Searing Ray | 3 | 7 || 10 Soul Splinter | | 2 || 2 Use: Scroll | | 3 || 3 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 5 | 4 || 9