Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 12001299045648745798 16 deez the Magician (level 2, -1/23 HPs) Began as a Djinni Warper on July 15, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (578 turns). deez the Magician (Djinni Warper) Turns: 578, Time: 00:01:34 Health: -1/23 AC: 3 Str: 10 XL: 2 Next: 70% Gold: 44 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . a - +0 falchion rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles d - 4 darts of disjunction (quivered) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of blinking e - a scroll of fear {unknown} f - 2 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting + Level 2.1 Long Blades - Level 0.7 Throwing - Level 1.0 Armour - Level 2.1 Dodging + Level 3.1 Spellcasting - Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy + Level 3.1 Translocations - Level 3.1 Forgecraft - Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 22% N/A 12% 2 b - Lesser Beckoning Tloc 22% N/A 12% 2 c - Teleport Other Tloc 11% N/A 24% 3 d - Maxwell's Portable P Tloc 11% (3-9)d3 24% 3 e - Vhi's Electric Charg Tloc/Air 22% N/A 61% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is moderately wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You completely miss the jackal. The jackal is moderately wounded. The jackal bites you. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. You miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! The endoplasm freezes you. You are frozen! The cold chills you terribly! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.# #.# #.# ########.####.# #.### ..............# #.... #####...#####.# ##### ........#.. ..# .#####..#%# #..#.# #..#.# #..#@# ####..#J###.## #............# # #.......#.#....# # #.###..##.#...!# ### . #.. #.# #.## ##.. #.# #.# .# #######..# .. #.. . ........## .#. .## ########.## You could see an endoplasm. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) An endoplasm (D:1) 5 goblins (D:1) 2 kobolds (D:1) 5 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deez the Djinni Warper began the quest for the Orb. 0 | D:1 | deez set off with the following spells memorised: Blink, | Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 289 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 578 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Forgecraft | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Alchemy | 3 | 3.1 Long Blades | 2 | 2.1 Fighting | | 2.0 Throwing | | 0.7 Armour | | 1.0 Dodging | | 2.1 Action || total ---------------------------++------- Melee: Falchion || 67 Armour: Leather armour || 42 Dodge: Dodged || 33