Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 11462638276322702728 37 deez the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on July 15, 2025. Slain by a hobgoblin ... wielding a +2 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (1097 turns). deez the Magician (Djinni Hedge Wizard) Turns: 1097, Time: 00:03:09 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 60% Gold: 47 EV: 11 Int: 15 God: SH: 0 Dex: 14 rFire + + . i - +1 dagger (venom) rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons i - a +1 dagger of venom (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 2 scrolls of revelation {unknown} g - 2 scrolls of teleportation {unknown} Potions d - a potion of mutation {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 4% 2 c - Call Imp Summ 30% N/A 4% 2 d - Grave Claw Necr 30% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 10% 3 f - Sandblast Erth 30% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll appears confused. The gnoll bouda hits your cerulean imp with a +0 club. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll hits itself with a +0 spear! The gnoll is killed! Your attacks no longer feel as feeble. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Your attacks no longer feel as feeble. Items here: ( )) ÷. There is a stone staircase leading down here. You fly downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Mephitic Cloud (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The kobold shouts! The hobgoblin shouts! You hear a shout! The kobold throws a stone. The stone barely misses you. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The blast of sand hits the hobgoblin but does no damage. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You completely miss the hobgoblin. Your cerulean imp hits the hobgoblin from afar with a -3 spear. The hobgoblin hits you with a +2 mace of protection! You die... ....##.#.... ..........# #.........# #.........# . +>........## ...#........... .......g.....# .....K.@.....# #.##....5....# #.........# #.##'##...# #.. ... ...# #. #.# #.# . ..# .# .# ### # You could see a hobgoblin (ally target), a kobold and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) A giant cockroach (D:1) A jackal (D:1) 3 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A jackal (D:1) 2 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deez the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | deez set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 175 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1021 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1021 | D:2 | Learned a level 1 spell: Sandblast 1097 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: minmay_skewed_foursquare, layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_mannequins Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 48 Call Imp || 3 Mephitic Cloud || 2 Sandblast || 1 Grave Claw || 1 Armour: Robe || 7 Dodge: Dodged || 11