Dungeon Crawl Stone Soup version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 17514122581403322617 0 h1r0 the Magician (level 1, 15/15 HPs) Began as a Djinni Forgewright on July 27, 2025. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). h1r0 the Magician (Djinni Forgewright) Turns: 1, Time: 00:00:08 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 11 rFire + + . a - +0 hammer rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 52% 1d6 4% 1 b - Construct Spike Laun Frge 26% 2d4 7% 2 c - Launch Clockwork Bee Frge 13% N/A 13% 3 d - Forge Blazeheart Gol Fire/Frge 13% N/A 41% 4 e - Forge Lightning Spir Air/Frge 13% 3d4 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, h1r0 the Djinni Forgewright. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a scroll labelled YSYRRO JINNAD. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Kinetic Grapnel, Construct Spike Launcher, Launch Clockwork Bee, Forge Blazeheart Golem, Forge Lightning Spire. Alright, then stay! You have escaped! ##..~........ #..≈.~.~~...# #..~~.~.~~..# #..~~.~..≈~.# #.~≈.~~~.~..# #.~~≈~~~≈~..# #....~≈≈≈~.## #..~≈@≈~~..≈# #≈..~~~.~..~# #≈...~~~..~≈# #≈~...~~..~≈# #≈≈..?~...~≈# #≈~~.....~~≈# #≈≈.≈...~.≈≈# #≈≈≈~...~~~≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | h1r0 the Djinni Forgewright began the quest for the Orb. 0 | D:1 | h1r0 set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_corners