Dungeon Sprint DCSS version 0.33-b1-6-gbedb5b1f78 (webtiles) character file. Game seed: 15440911197499381454 0 h1r0 the Magician (level 1, -5/15 HPs) Began as a Djinni Air Elementalist on July 30, 2025. Killed by a beckoning gale ... invoked by a hippogriff (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (4 turns). h1r0 the Magician (Djinni Air Elementalist) Turns: 4, Time: 00:00:10 Health: -5/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 9% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, h1r0 the Djinni Air Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Shock, Static Discharge, Swiftness, Airstrike. You reach down and open the door. 2 hippogriffs come into view. Found 243 gold pieces. The zap hits the hippogriff. The hippogriff is lightly wounded. The hippogriff screeches! The zap hits the hippogriff. The hippogriff is lightly wounded. The hippogriff screeches! The hippogriff flaps its wings at you. A beckoning whirlwind swirls around you. The zap hits the hippogriff. The hippogriff is lightly wounded. The zap misses the hippogriff. The hippogriff screeches a warning cry! You hear a shout! The zap hits the hippogriff. The hippogriff is moderately wounded. The zap hits the hippogriff. The hippogriff is moderately wounded. The zap misses you. The hippogriff flaps its wings at you. Ouch! That really hurt! You die... ## ## ##$ .## .. H. .#. #H# ##@## +.<.+ ##.## #+# You could see 2 hippogriffs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | h1r0 the Djinni Air Elementalist began the quest for the | Orb. 0 | D | h1r0 set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Killed from afar by a hippogriff Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 3 Armour: Robe || 2 Dodge: Dodged || 1