Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8053668673616246079 277 h1r0 the Conjurer (level 5, 0/38 HPs) Began as a Demigod Conjurer on Sept 12, 2025. Slain by a water moccasin (6 damage) ... on level 6 of the Dungeon. The game lasted 00:03:29 (2825 turns). h1r0 the Conjurer (Demigod Conjurer) Turns: 2825, Time: 00:03:30 Health: 0/38 AC: 2 Str: 8 XL: 5 Next: 74% Magic: 8/12 EV: 6 Int: 24 God: Gold: 172 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . h - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (0 -> -21), vertiginous A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Magical Staves n - a staff of cold Jewellery c - a ring of willpower (worn) k - a +4 ring of slaying m - a ring of flight Wands o - a wand of mindburst (12) Scrolls d - a scroll of noise {unknown} f - a scroll of teleportation {unknown} g - 6 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} p - 2 scrolls of enchant armour {unknown} q - a scroll of fog {unknown} r - a scroll of immolation {unknown} s - a scroll of amnesia {unknown} Potions b - a potion of magic j - a potion of brilliance {unknown} l - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 2.0 Dodging + Level 2.3 Stealth + Level 3.1 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 28% 2 Fulminant Prism Conj/Alch 8% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 47% 4 Curse of Agony Necr 3% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the rat! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found 3 flux baubles. Found a long sword. A water moccasin comes into view. The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The magic dart hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin misses you. The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The water moccasin bites you. The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... #.# #.# #0# #.# #.# #.# #####.# #+##.....# +...@##### #....S...... #........... #......).... #.##+...#### .. .#.# #.# .... .. #.#.# You could see a water moccasin. Vanquished Creatures Sigmund (D:3) 8 adders A dart slug (D:3) A ribbon worm (D:2) 3 hobgoblins (D:1) 2 quokkas 5 ball pythons 2 bats 10 endoplasms A frilled lizard (D:1) 7 giant cockroaches 5 goblins 5 kobolds 8 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | h1r0 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 417 | D:1 | Reached skill level 4 in Conjurations 518 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 521 | D:1 | Learned a level 2 spell: Searing Ray 1494 | D:1 | Reached XP level 3. HP: 10/26 MP: 0/8 2396 | D:3 | Reached XP level 4. HP: 28/33 MP: 6/10 2519 | D:3 | Reached skill level 5 in Conjurations 2587 | D:3 | Noticed Sigmund 2617 | D:3 | Killed Sigmund 2618 | D:3 | Reached XP level 5. HP: 9/38 MP: 4/12 2815 | D:3 | You fall into a shaft and drop 3 floors! 2820 | D:6 | Noticed a water moccasin 2825 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_corners D:2: layout_basic, basic_altar D:3: layout_basic, mainiacjoe_overflow_boulevard, tgw_kikubaaqudgha, lemuel_crystal_altar, overflow_temple_1_default, hangedman_decor_opposing, minmay_snake_closets, uniq_sigmund D:6: layout_basic, mainiacjoe_overflow_tiny_flanked, nicolae_uskayaw_dance_studio, minmay_temple_entry_slanted Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.6 Spellcasting | 2 3 | 3.1 Stealth | 2 | 2.3 Dodging | 2 | 2.0 Fighting | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 112 | 18 || 130 Searing Ray | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 13 | 11 || 24 Dodge: Dodged | 9 | 2 || 11