Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6773721657258856529 11 h1r0 the Grave Robber (level 2, 0/19 HPs) Began as a Mummy Necromancer on Sept 14, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (352 turns). h1r0 the Grave Robber (Mummy Necromancer) Turns: 352, Time: 00:00:49 Health: 0/19 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 4/5 EV: 11 Int: 14 God: Gold: 44 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: weak-willed A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting + Level 4.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 34% 4 Curse of Agony Necr 21% N/A 69% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal attacks as it pursues you! The jackal misses you. The jackal bites your soul wisp. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses your soul wisp. The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You aren't carrying any items that you can evoke. You can't drink. As you read the scroll labelled KOUBEGR RIBYOBB, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The jackal barely misses you. The jackal bites your soul wisp but does no damage. As you read the scroll labelled WOFOTS BIRRUYR, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. It was a scroll of revelation. The jackal closely misses you. The hobgoblin barely misses you. Your soul wisp misses the jackal. The jackal attacks as it pursues you! The jackal completely misses you. The jackal bites your soul wisp but does no damage. The jackal barely misses you. Your soul wisp touches the hobgoblin. You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss the jackal. The jackal misses your soul wisp. The jackal bites you but does no damage. The jackal bites your soul wisp but does no damage. Your soul wisp barely misses the hobgoblin. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your soul wisp. The jackal barely misses you. Your soul wisp touches the hobgoblin. The hobgoblin dies! The jackal bites your soul wisp. The jackal bites you. You die... ############ ############ ############ ############ ############ ############ ############# ###@h†*h....######## #####.#####.#....... #####.####..+....... #####.####..#....... #####.####..†h...#,* #####.####.#####.#,, #####.####.# *,*,* #####....#.# *,,,* ####.#.# *,*** You could see 2 jackals and a friendly soul wisp (summoned, weak-willed). Vanquished Creatures 2 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) 2 jackals (D:1) 4 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | h1r0 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 352 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Melee: Dagger || 38 Cast: Soul Splinter || 7 Use: Scroll || 2 Stab: Sleeping || 1 Armour: Robe || 24 Dodge: Dodged || 43